falcon4:tools:villageutil
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falcon4:tools:villageutil [2010/01/29 16:39] – removed falcon4.nekromantix.com confusing and obsolete link. snakeman | falcon4:tools:villageutil [2024/07/31 10:54] (current) – links added. snakeman | ||
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- | ====== Village Util ====== | + | ====== |
- | **Village Util** by Snake Man, PMC. | + | [[https:// |
- | This is automatic objective placer. This is now obsolete util as we have Dem2Terrain and [[falcon4: | + | **Falcon 4 Village Util** by Snake Man, PMC. |
+ | |||
+ | This is automatic objective placer | ||
+ | |||
+ | This is now obsolete util as we have Dem2Terrain and [[falcon4: | ||
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====== Disclaimer ====== | ====== Disclaimer ====== | ||
- | + | ||
- | This is piece of **** crappy program. This is completely free piece of software and can be distributed freely. It has no warranty whatsoever and we urge you to backup all your files before running it. PMC will not take any responsibility of this buggy software. Yes can you read? PMC takes no responsibility! | + | This is piece of [redacted] |
====== Config ====== | ====== Config ====== | ||
- | + | ||
The configuration file called village.cfg explanation in depth as follows... | The configuration file called village.cfg explanation in depth as follows... | ||
- | Line 1. one number digit, usually 2. This does not need to be changed on normal conditions, however in my tests I've seen two different sort of TDF files which either need 2 or 3 characters stripper from the end of the line. So if you are running the cfg with number 2 and your objectives names end short like " | + | Line 1. one number digit, usually 2. This does not need to be changed on normal conditions, however in my tests I've seen two different sort of TDF files which either need 2 or 3 characters stripper from the end of the line. So if you are running the cfg with number 2 and your objectives names end short like " |
- | Line 2. X coordinate for csv creation. For default sized theaters its 1024 and for those larger 128 segment theaters is 2048. | + | Line 2. X coordinate for csv creation. For default sized theaters its 1024 and for those larger 128 segment theaters is 2048. |
- | Line 3. Y coordinate for csv creation. For default sized theaters its 1024 and for those larger 128 segment theaters is 2048. | + | Line 3. Y coordinate for csv creation. For default sized theaters its 1024 and for those larger 128 segment theaters is 2048. |
Line 4. Owner team number. The teams are as following: | Line 4. Owner team number. The teams are as following: | ||
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7 - Gorn | 7 - Gorn | ||
- | Line 5. Control team number. Difference between owner and control is that owner is the original holder of objective and control is the team that currently holds (has captured possibly) the objective. In normal conditions line 4 and 5 should be the same. I personally use number 2, which is ROK. | + | Line 5. Control team number. Difference between owner and control is that owner is the original holder of objective and control is the team that currently holds (has captured possibly) the objective. In normal conditions line 4 and 5 should be the same. I personally use number 2, which is ROK. |
- | Line 6. yes/no to add NoName objectives. If you type " | + | Line 6. yes/no to add NoName objectives. If you type " |
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====== Usage ====== | ====== Usage ====== | ||
- | Place village.exe, | + | Place village.exe, |
- | If everything went ok it says something like this: | + | If everything went ok it says something like this: |
< | < | ||
Village Util v0.3 - TDF 2 CSV converter (c) PMC 2001,2002 | Village Util v0.3 - TDF 2 CSV converter (c) PMC 2001,2002 | ||
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//Village util is obsolete, use [[falcon4: | //Village util is obsolete, use [[falcon4: | ||
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falcon4/tools/villageutil.1264783145.txt.gz · Last modified: 2010/01/29 16:39 (external edit)