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falcon4:tools:tacedit [2009/09/18 17:19] – tweak :) snakemanfalcon4:tools:tacedit [2024/07/31 10:34] (current) – links added. snakeman
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-====== TacEdit ======+====== Falcon 4 TacEdit ======
  
-TacEdit is used to edit Tactical Engagement and Campaign files (also should work on all savegame.cam files and training files etc).+[[https://www.pmctactical.org/forum/viewforum.php?f=47|Falcon 4.0 Forum]], [[:falcon4|Falcon 4 Home]], [[falcon4:campaign|Falcon 4 Campaign]], [[falcon4:cockpits|Falcon 4 Cockpits]], [[falcon4:database|Falcon 4 Database]], [[falcon4:file_formats|Falcon 4 File Formats]], [[falcon4:srtm|Falcon 4 SRTM Terrain]], [[falcon4:terrain|Falcon 4 Terrain]], [[falcon4:textures|Falcon 4 Textures]], [[falcon4:tools|Falcon 4 Tools]] 
 + 
 +**Falcon 4 TacEdit** is used to edit Tactical Engagement and Campaign files (also should work on all savegame.cam files and training files etc).
  
 It uses very powerful [[http://www.tcl.tk/|TCL]] scripts which you can use to create, delete and modify any and all objects and units found in the tac/cam files. It uses very powerful [[http://www.tcl.tk/|TCL]] scripts which you can use to create, delete and modify any and all objects and units found in the tac/cam files.
 +
 +For F4AF users please read [[https://www.pmctactical.org/forum/viewtopic.php?p=184558#p184558|how to run Tacedit on F4AF database]] in our forum.
 +
 +
 +====== TCL Scripts ======
 +
 +TacEdit has TCL script support, this allows us to perform amazing tasks using scripts, where no hand editing could ever reach.
 +
 +Please read [[falcon4:tools:tacedit_tcl|TacEdit TCL]] page for further info.
  
  
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 **Edit -> Base Coords** **Edit -> Base Coords**
  
-This dialog sets the base latitude / longitude settings for your theater, which then can be seen properly in the mapview when using a mouse pointer. +This dialog sets the base latitude / longitude settings for your theater, which then can be seen properly in the mapview when using a mouse pointer.
  
  
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 **Insert -> Build Occupation Map** **Insert -> Build Occupation Map**
  
-This will build the occupation map which you can see on the Falcon ingame squadron selection map and in the news blip map where the colors are changed according to who controls which part of the theater territory.+This will build the occupation map which you can see on the Falcon in-game squadron selection map and in the news blip map where the colors are changed according to who controls which part of the theater territory.
  
 When you use this feature, it asks a proper .THR file from you which it uses for source (somehow). When you use this feature, it asks a proper .THR file from you which it uses for source (somehow).
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 Checks all objectives against any errors it might detect, this is very nice feature to go systematically through all objectives. Notice that when it finds an error, it only brings up the objectives dump window, it doesn't tell you what is wrong, you'll need to figure that out by yourself. Checks all objectives against any errors it might detect, this is very nice feature to go systematically through all objectives. Notice that when it finds an error, it only brings up the objectives dump window, it doesn't tell you what is wrong, you'll need to figure that out by yourself.
 +
 +Also it is highly recommended you run Objectives -> Repair Objectives feature first before using this, because most of the times if there is problems with them, you'll get several hundreds (if not thousands) of these error report pages.
 +
 +To cancel Check Objectives, just click "Cancel" button on the objective dump window.
  
  
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 **Objectives -> Import Objectives** **Objectives -> Import Objectives**
  
-Imports new set of objectives from a CSV file. Make sure your campaign is empty if you are importing fresh full CSV file, or if you only import partial new objects then you can proceed with existing objectives loaded.+Imports new set of objectives from a CSV file. Make sure your campaign is empty if you are importing fresh full CSV file, or if you only import partial new objects then you can proceed with existing objectives loaded. Import objectives function doesn't check for duplicate already existing objectives. 
 + 
 +Usually when you import new objectives and save your tac/cam file, Tacedit asks for <theater>.wch file name, this is the name strings file for objectives where it wants to update the new names imported from your CSV file.
  
  
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 **Units -> Check Units** **Units -> Check Units**
  
-Checks units that they are ok... (gee whiz).+Checks units that they are OK... (gee whiz).
  
  
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 Very useful to make the font smaller as in large campaigns the name labels get very cluttered when the font is big. Very useful to make the font smaller as in large campaigns the name labels get very cluttered when the font is big.
  
 +Font is unfortunately reset to default when you go outside Mapview and come back again.
  
-===== View -> Objectives ===== 
- 
- 
-===== View - Units ===== 
- 
- 
-===== View -> Show Names ===== 
- 
- 
-===== View -> Show Links ===== 
- 
- 
-===== View -> Show Parent Links ===== 
- 
- 
-===== View -> Show Owner ===== 
- 
- 
-===== View -> Show Relief Map ===== 
- 
- 
-===== View -> Show Primary ===== 
- 
- 
-===== View -> Show Secondary ===== 
- 
- 
-===== View -> Show PAK Map ===== 
- 
- 
-===== View -> Show Brigade->Battalion Links ===== 
- 
- 
-===== View -> Divisions ===== 
- 
- 
-===== View -> Show Assoc Map ===== 
- 
- 
-===== View -> Show Water Map ===== 
- 
- 
- 
-//more to come later, remind Snake Man on the forums to keep active on this update and not slacking around like I always do, hehe// --- //2009/05/14 20:08// 
falcon4/tools/tacedit.1253294348.txt.gz · Last modified: 2009/09/18 17:19 by snakeman

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