falcon4:tools:tacedit
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falcon4:tools:tacedit [2009/05/07 05:43] – for toonces with love, some tacedit details :) snakeman | falcon4:tools:tacedit [2024/07/31 10:34] (current) – links added. snakeman | ||
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- | ====== TacEdit ====== | + | ====== |
- | TacEdit is used to edit Tactical Engagement and Campaign files (also should work on all savegame.cam files and training files etc). | + | [[https:// |
+ | |||
+ | **Falcon 4 TacEdit** is used to edit Tactical Engagement and Campaign files (also should work on all savegame.cam files and training files etc). | ||
It uses very powerful [[http:// | It uses very powerful [[http:// | ||
+ | |||
+ | For F4AF users please read [[https:// | ||
+ | |||
+ | |||
+ | ====== TCL Scripts ====== | ||
+ | |||
+ | TacEdit has TCL script support, this allows us to perform amazing tasks using scripts, where no hand editing could ever reach. | ||
+ | |||
+ | Please read [[falcon4: | ||
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Here is quick summary of how to use TacEdit menus. | Here is quick summary of how to use TacEdit menus. | ||
+ | |||
+ | |||
+ | ====== File Menu ====== | ||
+ | |||
+ | File menu is the first menu available with basic functions. | ||
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This is the directory where you loaded your //current// campaign file, it doesn' | This is the directory where you loaded your //current// campaign file, it doesn' | ||
+ | |||
+ | |||
+ | ====== Edit Menu ====== | ||
+ | |||
+ | Edit menu is the second menu available. | ||
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**Edit -> Base Coords** | **Edit -> Base Coords** | ||
- | This dialog sets the base latitude / longitude settings for your theater, which then can be seen properly in the mapview when using a mouse pointer. | + | This dialog sets the base latitude / longitude settings for your theater, which then can be seen properly in the mapview when using a mouse pointer. |
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Is the first objective ID given to any new objectives placed by user. For any new objectives created Tacedit uses the first free objective ID number, sometimes user needs to have gap in the objective ID's for example for bridges and so on. Setting this base objective ID value will cause Tacedit to only issue ID digits from above this setting. | Is the first objective ID given to any new objectives placed by user. For any new objectives created Tacedit uses the first free objective ID number, sometimes user needs to have gap in the objective ID's for example for bridges and so on. Setting this base objective ID value will cause Tacedit to only issue ID digits from above this setting. | ||
+ | |||
+ | |||
+ | ====== Insert Menu ====== | ||
+ | |||
+ | Insert menu is mostly for objectives and units adding. | ||
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**Insert -> Build Occupation Map** | **Insert -> Build Occupation Map** | ||
- | This will build the occupation map which you can see on the Falcon | + | This will build the occupation map which you can see on the Falcon |
When you use this feature, it asks a proper .THR file from you which it uses for source (somehow). | When you use this feature, it asks a proper .THR file from you which it uses for source (somehow). | ||
- | // | + | ====== Objectives Menu ====== |
+ | |||
+ | Objectives menu is all about objectives. | ||
+ | |||
+ | |||
+ | ===== Objectives -> Reset Parents ===== | ||
+ | |||
+ | **Objectives -> Reset Parents** | ||
+ | |||
+ | It will reset all parent links (green lines). | ||
+ | |||
+ | |||
+ | ===== Objectives -> Remove Bad Links ===== | ||
+ | |||
+ | **Objectives -> Remove Bad Links** | ||
+ | |||
+ | Removes bad links. | ||
+ | |||
+ | |||
+ | ===== Objectives -> Recalculate Links ===== | ||
+ | |||
+ | **Objectives -> Recalculate Links** | ||
+ | |||
+ | Not working. | ||
+ | |||
+ | |||
+ | ===== Objectives -> Check Objectives ===== | ||
+ | |||
+ | **Objectives -> Check Objectives** | ||
+ | |||
+ | Checks all objectives against any errors it might detect, this is very nice feature | ||
+ | |||
+ | Also it is highly recommended you run Objectives -> Repair Objectives feature first before using this, because most of the times if there is problems with them, you'll get several hundreds (if not thousands) of these error report pages. | ||
+ | |||
+ | To cancel Check Objectives, just click " | ||
+ | |||
+ | |||
+ | ===== Objectives -> Repair Objectives ===== | ||
+ | |||
+ | **Objectives -> Repair Objectives** | ||
+ | |||
+ | Will repair all objectives, so they won't be " | ||
+ | |||
+ | |||
+ | ===== Objectives | ||
+ | |||
+ | **Objectives | ||
+ | |||
+ | It automatically puts proper flags for certain objectives, for example airbases all need to have X and Y set (just an fictional example), so this feature does that automatically. | ||
+ | |||
+ | |||
+ | ===== Objectives | ||
+ | |||
+ | **Objectives -> Calculate Radars** | ||
+ | |||
+ | Calculates the radars. | ||
+ | |||
+ | |||
+ | ===== Objectives -> Clean Objective Flags ===== | ||
+ | |||
+ | **Objectives -> Clean Objective Flags** | ||
+ | |||
+ | Cleans the objective flags, dialog comes up asking Is GCI and Is Radar feature. | ||
+ | |||
+ | |||
+ | ===== Objectives -> Export Objectives ===== | ||
+ | |||
+ | **Objectives -> Export Objectives** | ||
+ | |||
+ | Exports all objectives into a CSV file. | ||
+ | |||
+ | |||
+ | ===== Objectives -> Import Objectives ===== | ||
+ | |||
+ | **Objectives -> Import Objectives** | ||
+ | |||
+ | Imports new set of objectives from a CSV file. Make sure your campaign is empty if you are importing fresh full CSV file, or if you only import partial new objects then you can proceed with existing objectives loaded. Import objectives function doesn' | ||
+ | |||
+ | Usually when you import new objectives and save your tac/cam file, Tacedit asks for < | ||
+ | |||
+ | |||
+ | ===== Objectives -> Create POL ===== | ||
+ | |||
+ | **Objectives -> Create POL** | ||
+ | |||
+ | Its only available when you are in the POL window, its the political objectives, created from priority objectives (I think heh). | ||
+ | |||
+ | |||
+ | ====== Units Menu ====== | ||
+ | |||
+ | Units menu is all about units. | ||
+ | |||
+ | |||
+ | ===== Units -> Check Units ===== | ||
+ | |||
+ | **Units -> Check Units** | ||
+ | |||
+ | Checks units that they are OK... (gee whiz). | ||
+ | |||
+ | |||
+ | ===== Units -> Auto Fix Units ===== | ||
+ | |||
+ | **Units -> Auto Fix Units** | ||
+ | |||
+ | Always ran when making a new campaign. | ||
+ | |||
+ | |||
+ | ===== Units -> Rebuild Squadrons ===== | ||
+ | |||
+ | **Units -> Rebuild Squadrons** | ||
+ | |||
+ | When new squadron is created, or existing one moved etc, run this feature to make it properly into the Campaign window list. | ||
+ | |||
+ | |||
+ | ===== Units -> Export Units ===== | ||
+ | |||
+ | **Units -> Export Units** | ||
+ | |||
+ | Exports all units into a .uni file. | ||
+ | |||
+ | |||
+ | ===== Units -> Import Units ===== | ||
+ | |||
+ | **Units -> Import Units** | ||
+ | |||
+ | Imports all units from a .uni file. | ||
+ | |||
+ | |||
+ | ====== View Menu ====== | ||
+ | |||
+ | View menu is most part of what view settings is used for the mapview window. | ||
+ | |||
+ | |||
+ | ===== View -> Name Font ===== | ||
+ | |||
+ | **View -> Name Font** | ||
+ | |||
+ | Very useful to make the font smaller as in large campaigns the name labels get very cluttered when the font is big. | ||
+ | |||
+ | Font is unfortunately reset to default when you go outside Mapview and come back again. |
falcon4/tools/tacedit.1241675010.txt.gz · Last modified: 2009/05/07 05:43 by snakeman