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falcon4:theater_tutorial

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falcon4:theater_tutorial [2017/10/07 00:44] – http to https switch. snakemanfalcon4:theater_tutorial [2024/07/31 11:31] (current) – links added. snakeman
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 ====== PMC Tactical Ultimate Theater Tutorial ====== ====== PMC Tactical Ultimate Theater Tutorial ======
  
-(post any additional questions in [[https://www.pmctactical.org/forum/viewtopic.php?t=18957|PMC Tactical forums]] about this tutorial). This tutorial teaches you the steps of how to produce Falcon 4.0 Theater addon. In our example theater we have chosen default sized (64 segments) European Theater.+[[https://www.pmctactical.org/forum/viewforum.php?f=47|Falcon 4.0 Forum]], [[:falcon4|Falcon 4 Home]], [[falcon4:campaign|Falcon 4 Campaign]], [[falcon4:cockpits|Falcon 4 Cockpits]], [[falcon4:database|Falcon 4 Database]], [[falcon4:file_formats|Falcon 4 File Formats]], [[falcon4:srtm|Falcon 4 SRTM Terrain]], [[falcon4:terrain|Falcon 4 Terrain]], [[falcon4:textures|Falcon 4 Textures]], [[falcon4:tools|Falcon 4 Tools]] 
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 +(post any additional questions in [[https://www.pmctactical.org/forum/viewtopic.php?t=18957|PMC Tactical forums]] about this tutorial). This tutorial teaches you the steps of how to produce **Falcon 4.0 Theater Addon**. In our example theater we have chosen default sized (64 segments) European Theater.
  
 ====== Part 1, TERRAIN ====== ====== Part 1, TERRAIN ======
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 - do same cleaning operation for te_new.tac file and import europe CSV objectives into it. but here its not that simple anymore; we need to change the ownerships again (sigh) to the following; blue objectives: 1 and red objectives: 2. again make sure all owner/control values are the same or you can expect crashes.  - do same cleaning operation for te_new.tac file and import europe CSV objectives into it. but here its not that simple anymore; we need to change the ownerships again (sigh) to the following; blue objectives: 1 and red objectives: 2. again make sure all owner/control values are the same or you can expect crashes. 
  
-====== End commentscrashing campaign... ======+====== End CommentsCrashing Campaign... ======
  
 If your intel says that city1 captured by DPRK, city1 recaptured by ROK and it just keeps on looping this over and over again... it will eventually crash. to recover this situation you need to place ground troops (tanks for example) to those objectives that are being captured. usually in new campaign this happens only on the objects where the path/link has been made. If your intel says that city1 captured by DPRK, city1 recaptured by ROK and it just keeps on looping this over and over again... it will eventually crash. to recover this situation you need to place ground troops (tanks for example) to those objectives that are being captured. usually in new campaign this happens only on the objects where the path/link has been made.
  
 After you exit the campaign and it CTD's on you, then you need to restore the objects. restoring the objects is done with tacedit, first export objectives and units. then delete all objects and units, save and exit. restart tacedit, make sure everything is deleted and then import the objectives and units back. save & exit. now when you play campaign it should not CTD when exiting. After you exit the campaign and it CTD's on you, then you need to restore the objects. restoring the objects is done with tacedit, first export objectives and units. then delete all objects and units, save and exit. restart tacedit, make sure everything is deleted and then import the objectives and units back. save & exit. now when you play campaign it should not CTD when exiting.
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falcon4/theater_tutorial.1507337096.txt.gz · Last modified: 2017/10/07 00:44 by snakeman