falcon4:theater_tutorial
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falcon4:theater_tutorial [2007/07/10 09:52] – external edit 127.0.0.1 | falcon4:theater_tutorial [2024/07/31 11:31] (current) – links added. snakeman | ||
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====== PMC Tactical Ultimate Theater Tutorial ====== | ====== PMC Tactical Ultimate Theater Tutorial ====== | ||
- | (post any additional questions [[http://tactical.nekromantix.com/ | + | [[https:// |
+ | |||
+ | (post any additional questions | ||
====== Part 1, TERRAIN ====== | ====== Part 1, TERRAIN ====== | ||
- | - surf to the DEM data pages [[http:// | + | - surf to the DEM data pages [[http:// |
- Choose Your Type Of Area Selection: Text-Entry ( ) ( ) Map-Based (uses a Java applet) click Map-Based. use your mouse to select the region. we have chosen a 10 by 10 degree datas for europe, so we will download JUST IN CASE 30 x 30 degree datas so we have room to manuevre in the dem2terrain selections. Our location is N 65.0, S 35.0, W -5.0, E 25.0 - Now select compression method: compressed TAR file. filename: europe5 and unique name: europe5. (europe5 is because I already downloaded 1-4 hehe). When you update the data in the web page, it sets the coordinates to XX.99999 style, don't worry about it as 64.999999 is 65 ;) fig 1. | - Choose Your Type Of Area Selection: Text-Entry ( ) ( ) Map-Based (uses a Java applet) click Map-Based. use your mouse to select the region. we have chosen a 10 by 10 degree datas for europe, so we will download JUST IN CASE 30 x 30 degree datas so we have room to manuevre in the dem2terrain selections. Our location is N 65.0, S 35.0, W -5.0, E 25.0 - Now select compression method: compressed TAR file. filename: europe5 and unique name: europe5. (europe5 is because I already downloaded 1-4 hehe). When you update the data in the web page, it sets the coordinates to XX.99999 style, don't worry about it as 64.999999 is 65 ;) fig 1. | ||
- | {{ http://tactical.nekromantix.com/ | + | {{ https://www.pmctactical.org/ |
- click Get Data. it takes while to compress the DEM data, follow the screen intructions if you want to disconnect and come back later to grab the packet. but when the wait is over, packet is ready for download you see " | - click Get Data. it takes while to compress the DEM data, follow the screen intructions if you want to disconnect and come back later to grab the packet. but when the wait is over, packet is ready for download you see " | ||
- | - use winzip | + | - use [[: |
- | + | ||
- | Options -> Configuration -> Miscellaneous -> TAR file smart CR/LF conversion. | + | |
- | + | ||
- | it needs to be OFF, unselected, unticked. | + | |
- surf to a DCW feature data site [[http:// | - surf to a DCW feature data site [[http:// | ||
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* Aeronautical (point) | * Aeronautical (point) | ||
- | Click continue and then Compute Data (dont change the default settings on compression / arc view). Wait until the datas are ready, this will take a while. Next click Download Coverages and when it asks you filename to save, you should write like < | + | Click continue and then Compute Data (dont change the default settings on compression / arc view). Wait until the datas are ready, this will take a while. Next click Download Coverages and when it asks you filename to save, you should write like < |
Do this download / save procedure to all the countries included in your theater' | Do this download / save procedure to all the countries included in your theater' | ||
- | - start dem2terrain, | + | - start [[falcon4: |
- | {{ http://tactical.nekromantix.com/ | + | {{ https://www.pmctactical.org/ |
- select your theater size using the drop down menu on Segment L2 X. It defaults to 64 so in this tutorial theater you do not need to change it, but if you are creating 128 theater then select 128. fig 2.2. | - select your theater size using the drop down menu on Segment L2 X. It defaults to 64 so in this tutorial theater you do not need to change it, but if you are creating 128 theater then select 128. fig 2.2. | ||
- | {{ http://tactical.nekromantix.com/ | + | {{ https://www.pmctactical.org/ |
- write down the coordinates, | - write down the coordinates, | ||
- | {{ http://tactical.nekromantix.com/ | + | {{ https://www.pmctactical.org/ |
- select Data -> Load E00 File. select your uncompressed DCW feature datas for lets say germany. you will find these files in the DCW tgz packet (remember how to uncompress tar packets) : aepoint.e00, | - select Data -> Load E00 File. select your uncompressed DCW feature datas for lets say germany. you will find these files in the DCW tgz packet (remember how to uncompress tar packets) : aepoint.e00, | ||
- | {{ http://tactical.nekromantix.com/ | + | {{ https://www.pmctactical.org/ |
- When all features are selected, you should see something like the fig 3.1 but the coloration might change according to the order how you loaded the E00 files. It might be rivers that are more visible (blue) or features or cities. you'll find out and its not important which way they are loaded. What is important is that you load ALL the countries involved in your theater, just like you see in the example figure. | - When all features are selected, you should see something like the fig 3.1 but the coloration might change according to the order how you loaded the E00 files. It might be rivers that are more visible (blue) or features or cities. you'll find out and its not important which way they are loaded. What is important is that you load ALL the countries involved in your theater, just like you see in the example figure. | ||
- | {{ http://tactical.nekromantix.com/ | + | {{ https://www.pmctactical.org/ |
- | - Next use File -> Generate Terrain to build the files (fig 3.2). Do not select the "Large Terrain" | + | - Next use File -> Generate Terrain to build the files (fig 3.2). Do not select the "Large Terrain" |
- | {{ http://tactical.nekromantix.com/ | + | Also you have to edit theater.map with pathmaker to make 4 byte work in falcon. If you want to create the .MAP file dem2terrain asks for .PAL file, this is not the fartiles.pal that can be found in falcon terrain dir, its paint shop pro color palette file! How to create a PSP .pal color palette file, please read our [[falcon4: |
+ | |||
+ | {{ https://www.pmctactical.org/ | ||
We suggest you only select Mea, Description and TDF files options. Mea is the terrain elevation model so to speak which is used by low flying aircrafts to plan flight... plans and also the Radars read it to check line of sight. Anyways, when you click OK the next dem2terrain asks a filename to save where you can use anything you like but in our example its " | We suggest you only select Mea, Description and TDF files options. Mea is the terrain elevation model so to speak which is used by low flying aircrafts to plan flight... plans and also the Radars read it to check line of sight. Anyways, when you click OK the next dem2terrain asks a filename to save where you can use anything you like but in our example its " | ||
====== Part 2, THEATER DIRECTORIES ====== | ====== Part 2, THEATER DIRECTORIES ====== | ||
+ | |||
+ | First you should read about [[falcon4: | ||
- Edit your europe5.L2 file the way you want (more about this in [[falcon4: | - Edit your europe5.L2 file the way you want (more about this in [[falcon4: | ||
- | {{ http://tactical.nekromantix.com/ | + | {{ https://www.pmctactical.org/ |
- | then it asks you to save the L2 file. Place the newly saved L2 and O2 files into terrdata\europe\terrain dir under names theater.l2 and theater.o2 also copy europe5.map and europ5.mea into this directory | + | then it asks you to save the L2 file. Place the newly saved L2 and O2 files into Theaters\Europe\terrain dir under names theater.l2 and theater.o2 also copy europe5.map and europ5.mea into this dir but rename them to theater.map and theater.mea. If your theater is 64 and 4 byte, 128 or 128 and 4 byte, then you need to start PathMaker, select File -> Edit theater.map file. The browse your Theaters\Europe\terrain |
- | {{ http://tactical.nekromantix.com/ | + | {{ https://www.pmctactical.org/ |
Edit the "Flags (future use)" part. Here is the explanations: | Edit the "Flags (future use)" part. Here is the explanations: | ||
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So basically if you had 64 seg 2 byte theater, change nothing. When you're done editing, click the button on top right corner "Apply Changes" | So basically if you had 64 seg 2 byte theater, change nothing. When you're done editing, click the button on top right corner "Apply Changes" | ||
- | - copy original korean weather dir into terrdata\europe\weather dir. Yes include subdirectories. This original korean weather dir can be found on terrdata\korea dir, under the name hmm " | + | - copy original korean weather dir into Theaters\Europe\weather dir. Yes include subdirectories. This original korean weather dir can be found on terrdata\korea dir, under the name hmm " |
- | - copy original korean terrdata\korea\texture dir into terrdata\europe\texture dir. | + | - copy original korean terrdata\korea\texture dir into Theaters\Europe\texture dir. |
- | - copy original SP3 campaign\Save | + | - copy original SP3 campaign\Save |
- | - create europe.tdf and europe.tga files into terrdata\theaterdefinition | + | - create europe.tdf and europe.tga files into Theaters\Europe root dir. open europe.tdf info notepad or similiar editor, for now write only these lines into it: |
< | < | ||
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</ | </ | ||
- | the europe.tga file specs are 300x375 16m colors TGA. | + | the europe.tga file specs are 300x375 16m colors TGA. Read more about in [[falcon4: |
- edit theater.lst file in falcon dir, add this line into it: | - edit theater.lst file in falcon dir, add this line into it: | ||
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Dont get confused about this file and the dem2terrain created TDF files used for Terrainview. They are not the same at all. | Dont get confused about this file and the dem2terrain created TDF files used for Terrainview. They are not the same at all. | ||
- | - run SPTinstall.exe, point it to the terrdata\europe | + | - run [[falcon4: |
- | ====== Part 3, IA / TE / CAMPAIGN MAPS ====== | + | ====== Part 3, IA/TE/CAMPAIGN MAPS ====== |
- open terrainview, | - open terrainview, | ||
- | {{ http://tactical.nekromantix.com/ | + | {{ https://www.pmctactical.org/ |
- Now clear the features and load only Coast, River, City and Road features, then select the Operations -> Save Bitmap and enter europe5-features.bmp as filename (yes add the .bmp). You can also change the overlapping of these features. Leave the most important feature load last. For example I always like to load rivers coast first, then rivers, then roads and lastly cities. This does not effect any way your theater build, its just cosmetics. Then clear all features again, select only Coast and City files and finally save that bitmap into filename " | - Now clear the features and load only Coast, River, City and Road features, then select the Operations -> Save Bitmap and enter europe5-features.bmp as filename (yes add the .bmp). You can also change the overlapping of these features. Leave the most important feature load last. For example I always like to load rivers coast first, then rivers, then roads and lastly cities. This does not effect any way your theater build, its just cosmetics. Then clear all features again, select only Coast and City files and finally save that bitmap into filename " | ||
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please do not concern yourself with little bugs like the Netherlands being underwater, there is nobody except Widowmaker and latest SIGINT tells us that he is actually a Fish :) | please do not concern yourself with little bugs like the Netherlands being underwater, there is nobody except Widowmaker and latest SIGINT tells us that he is actually a Fish :) | ||
- | - Start your paint program, open europe-features.bmp, | + | - Start your paint program, open europe-features.bmp, |
- | - open europe-features.bmp, | + | - open europe-features.bmp, |
- | - Copy existing korean files of: campmap.idx/ | + | - Copy existing korean files of: campmap.idx/ |
< | < | ||
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Done with the art files so far. | Done with the art files so far. | ||
- | These te/ia/camp instructions are missing PAK map image stuff, | + | These TE/IA/Camp instructions are missing PAK map image stuff, |
====== Part 4, CAMPAIGN ====== | ====== Part 4, CAMPAIGN ====== | ||
- | - go to campaign\europe | + | - go to Theaters\Europe\campaign |
< | < | ||
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</ | </ | ||
- | - start [[falcon4: | + | - start [[falcon4: |
- | - open tacedit, change the file -> properties to " | + | - open tacedit, change the file -> properties to " |
Make sure the theater is europe and campaign, object list & units views are totally empty. now select map view and Objectives -> import Objectives, select the dem2terrain created .csv file. Now you see blue squares in the map view, save and it asks you theater strings filename. browse to the campaign/ | Make sure the theater is europe and campaign, object list & units views are totally empty. now select map view and Objectives -> import Objectives, select the dem2terrain created .csv file. Now you see blue squares in the map view, save and it asks you theater strings filename. browse to the campaign/ | ||
- | {{ http://tactical.nekromantix.com/ | + | {{ https://www.pmctactical.org/ |
- | Now make sure all objectives are selected (view -> objectives -> view all) and use your left mouse button to draw box around the objectives on screen. please note that if you press left mouse button on top of some object and drag... well then you'll drag that object around and not a box, so be careful and use Edit -> Undo (ctrl-z) if you mess up. in the Objective Operation window you set the Objective Data, Current and Orig owners. Use the team number and click Set Viewed button. Do this to all the teams/ | + | Now make sure all objectives are selected (view -> objectives -> view all) and use your left mouse button to draw box around the objectives on screen. please note that if you press left mouse button on top of some object and drag... well then you'll drag that object around and not a box, so be careful and use Edit -> Undo (CTRL-Z) if you mess up. in the Objective Operation window you set the Objective Data, Current and Orig owners. Use the team number and click Set Viewed button. Do this to all the teams/ |
- | {{ http://tactical.nekromantix.com/ | + | {{ https://www.pmctactical.org/ |
More detailed PAK tutorial [[falcon4: | More detailed PAK tutorial [[falcon4: | ||
- | {{ http://tactical.nekromantix.com/ | + | {{ https://www.pmctactical.org/ |
Now select certain important cities/ | Now select certain important cities/ | ||
- | {{ http://tactical.nekromantix.com/ | + | {{ https://www.pmctactical.org/ |
- | these green lines show you roughly the area of PAKs. | + | These green lines show you roughly the area of PAKs. |
- | - Now run create.PAK.objectives.tcl script (can be found on default Tacedit download | + | - Now run create.PAK.objectives.tcl script (can be found on default Tacedit download also read [[https://www.pmctactical.org/ |
- Painting occupation map. in the campaign view click Map, then select the tacedit suggested map size and click "Set New Map Size". Then select map view and Insert -> Build Occupation Map when tacedit asks your THR file which you point to it. It takes few moments to process so be patient and wait. | - Painting occupation map. in the campaign view click Map, then select the tacedit suggested map size and click "Set New Map Size". Then select map view and Insert -> Build Occupation Map when tacedit asks your THR file which you point to it. It takes few moments to process so be patient and wait. | ||
- | - Next we build PAK map. Select Insert -> Build PAK Map. The PAK is created pretty much instantly and it will be displayed on the screen for you to view. If it looks ok to you, select File -> Save PAK Map and point to europe.pak filename in your campaign\europe directory. (Remember, more detailed PAK tutorial [[falcon4: | + | - Next we build PAK map. Select Insert -> Build PAK Map. The PAK is created pretty much instantly and it will be displayed on the screen for you to view. If it looks ok to you, select File -> Save PAK Map and point to europe.pak filename in your Theaters\Europe\campaign dir. (Remember, more detailed PAK tutorial [[falcon4: |
- Then select Operations -> Export objectives and save it to safe place. then click object list view, use edit -> delete all and save & restart tacedit. now import the objectives back from operations -> import objectives and save & restart tacedit. | - Then select Operations -> Export objectives and save it to safe place. then click object list view, use edit -> delete all and save & restart tacedit. now import the objectives back from operations -> import objectives and save & restart tacedit. | ||
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- do same cleaning operation for te_new.tac file and import europe CSV objectives into it. but here its not that simple anymore; we need to change the ownerships again (sigh) to the following; blue objectives: 1 and red objectives: 2. again make sure all owner/ | - do same cleaning operation for te_new.tac file and import europe CSV objectives into it. but here its not that simple anymore; we need to change the ownerships again (sigh) to the following; blue objectives: 1 and red objectives: 2. again make sure all owner/ | ||
- | ====== End comments, crashing campaign... ====== | + | ====== End Comments, Crashing Campaign... ====== |
If your intel says that city1 captured by DPRK, city1 recaptured by ROK and it just keeps on looping this over and over again... it will eventually crash. to recover this situation you need to place ground troops (tanks for example) to those objectives that are being captured. usually in new campaign this happens only on the objects where the path/link has been made. | If your intel says that city1 captured by DPRK, city1 recaptured by ROK and it just keeps on looping this over and over again... it will eventually crash. to recover this situation you need to place ground troops (tanks for example) to those objectives that are being captured. usually in new campaign this happens only on the objects where the path/link has been made. | ||
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After you exit the campaign and it CTD's on you, then you need to restore the objects. restoring the objects is done with tacedit, first export objectives and units. then delete all objects and units, save and exit. restart tacedit, make sure everything is deleted and then import the objectives and units back. save & exit. now when you play campaign it should not CTD when exiting. | After you exit the campaign and it CTD's on you, then you need to restore the objects. restoring the objects is done with tacedit, first export objectives and units. then delete all objects and units, save and exit. restart tacedit, make sure everything is deleted and then import the objectives and units back. save & exit. now when you play campaign it should not CTD when exiting. | ||
- | //please note that the above tutorial still uses the OLD directory install method, you should absolutely use the new [[falcon4: |
falcon4/theater_tutorial.1184061154.txt.gz · Last modified: 2007/10/26 22:01 (external edit)