falcon4:textures
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falcon4:textures [2016/11/12 10:53] – switched tactical.nekromantix.com to www.pmctactical.org domain. snakeman | falcon4:textures [2024/07/31 09:19] (current) – links added. snakeman | ||
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- | ====== Textures ====== | + | ====== |
- | Falcon 4 textures / tiles. These include terrain and aircraft textures. | + | [[https:// |
+ | |||
+ | **Falcon 4 Textures | ||
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How to create your own textures (tiles). | How to create your own textures (tiles). | ||
- | Tiles comes in groups of 16. If you have more than 16, you need to divide them to other group. Resolution of default H tile is 128 x 128, 8bit 256 colors but you can do also [[http:// | + | Tiles comes in groups of 16. If you have more than 16, you need to divide them to other group. Resolution of default H tile is 128 x 128, 8bit 256 colors but you can do also [[https:// |
< | < | ||
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</ | </ | ||
- | Now were ready to create the mytextures.bin, | + | Now were ready to create the mytextures.bin, |
< | < | ||
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</ | </ | ||
- | To create M, L and T tiles we suggest you run the runtiles batch file we created. Inside the zip is readme.txt which should guide your tile creation process. After you have made M, L and T tiles from the original H tiles, just add your new .pcx tiles to texture.zip, | + | To create M, L and T tiles we suggest you run the runtiles batch file we created. Inside the zip is readme.txt which should guide your tile creation process. After you have made M, L and T tiles from the original H tiles, just add your new .pcx tiles to texture.zip, |
- | Thats it, good luck. | + | Thats it, good luck. |
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Red1's Advanced Photoshop techniques; panel lines, highlights & rivets. | Red1's Advanced Photoshop techniques; panel lines, highlights & rivets. | ||
- | See also how to create | + | See also [[arma:texturing: |
falcon4/textures.1478948011.txt.gz · Last modified: 2016/11/12 10:53 (external edit)