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falcon4:textures [2016/11/12 10:53] – switched tactical.nekromantix.com to www.pmctactical.org domain. snakemanfalcon4:textures [2024/07/31 09:19] (current) – links added. snakeman
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-====== Textures ======+====== Falcon 4 Textures ======
  
-Falcon 4 textures / tiles. These include terrain and aircraft textures.+[[https://www.pmctactical.org/forum/viewforum.php?f=47|Falcon 4.0 Forum]], [[:falcon4|Falcon 4 Home]], [[falcon4:campaign|Falcon 4 Campaign]], [[falcon4:cockpits|Falcon 4 Cockpits]], [[falcon4:database|Falcon 4 Database]], [[falcon4:file_formats|Falcon 4 File Formats]], [[falcon4:srtm|Falcon 4 SRTM Terrain]], [[falcon4:terrain|Falcon 4 Terrain]], [[falcon4:textures|Falcon 4 Textures]], [[falcon4:tools|Falcon 4 Tools]] 
 + 
 +**Falcon 4 Textures Tiles**. These include terrain and aircraft textures.
  
  
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 How to create your own textures (tiles). How to create your own textures (tiles).
  
-Tiles comes in groups of 16. If you have more than 16, you need to divide them to other group. Resolution of default H tile is 128 x 128, 8bit 256 colors but you can do also [[http://www.pmctactical.org/f4/512tiles.php|512 res tiles]]. In group of 16 tiles, they all share the same Color Palette. Color Palette in default tile has colors 252 - 255 for city night lightning effect. For example you use normal daytime colors for the 252-255 color indexes, sprinkle these colors along the tile where you want the night lighting to show up, then at night time they will be shown as these values:+Tiles comes in groups of 16. If you have more than 16, you need to divide them to other group. Resolution of default H tile is 128 x 128, 8bit 256 colors but you can do also [[https://www.pmctactical.org/f4/512tiles.php|512 res tiles]]. In group of 16 tiles, they all share the same Color Palette. Color Palette in default tile has colors 252 - 255 for city night lightning effect. For example you use normal daytime colors for the 252-255 color indexes, sprinkle these colors along the tile where you want the night lighting to show up, then at night time they will be shown as these values:
  
 <code> <code>
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 </code> </code>
  
-Now were ready to create the mytextures.bin, use the Perl txt2bin.pl with command line: +Now were ready to create the mytextures.bin, use the Perl txt2bin.pl with command line:
  
 <code> <code>
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 </code> </code>
  
-To create M, L and T tiles we suggest you run the runtiles batch file we created. Inside the zip is readme.txt which should guide your tile creation process. After you have made M, L and T tiles from the original H tiles, just add your new .pcx tiles to texture.zip, copy new texture.bin (mytextures.bin) to the texture dir and fire up Tinstall.exe, SPTinstal.exe or FFTinstall to rebuild terrain with new textures as it creates new fartiles.raw file. (tbin2txt.pl and txt2bin.pl scripts in [[http://www.pmctactical.org/f4/downloads.php|PMC Tactical Falcon 4 Downloads]]).+To create M, L and T tiles we suggest you run the runtiles batch file we created. Inside the zip is readme.txt which should guide your tile creation process. After you have made M, L and T tiles from the original H tiles, just add your new .pcx tiles to texture.zip, copy new texture.bin (mytextures.bin) to the texture dir and fire up Tinstall.exe, SPTinstal.exe or FFTinstall to rebuild terrain with new textures as it creates new fartiles.raw file. (tbin2txt.pl and txt2bin.pl scripts in [[https://www.pmctactical.org/f4/downloads.php|PMC Tactical Falcon 4 Downloads]]).
  
-Thats it, good luck. +Thats it, good luck.
  
  
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 Red1's Advanced Photoshop techniques; panel lines, highlights & rivets. Red1's Advanced Photoshop techniques; panel lines, highlights & rivets.
  
-See also how to create [[:editing_alpha_channel|Alpha Channel]] for your texture.+See also [[arma:texturing:editing-alpha-channel|Editing Alpha Channel]] for your texture. 
falcon4/textures.1478948011.txt.gz · Last modified: 2016/11/12 10:53 (external edit)

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