falcon4:textures
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| falcon4:textures [2010/07/31 00:42] – added skins_basics link. snakeman | falcon4:textures [2024/07/31 09:19] (current) – links added. snakeman | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ====== Textures ====== | + | ====== |
| - | Falcon 4 textures / tiles. These include terrain and aircraft textures. | + | [[https:// |
| + | |||
| + | **Falcon 4 Textures | ||
| Line 8: | Line 10: | ||
| How to create your own textures (tiles). | How to create your own textures (tiles). | ||
| - | Tiles comes in groups of 16. If you have more than 16, you need to divide them to other group. Resolution of default H tile is 128 x 128, 8bit 256 colors but you can do also [[http://tactical.nekromantix.com/ | + | Tiles comes in groups of 16. If you have more than 16, you need to divide them to other group. Resolution of default H tile is 128 x 128, 8bit 256 colors but you can do also [[https://www.pmctactical.org/ |
| < | < | ||
| Line 65: | Line 67: | ||
| </ | </ | ||
| - | Now were ready to create the mytextures.bin, | + | Now were ready to create the mytextures.bin, |
| < | < | ||
| Line 71: | Line 73: | ||
| </ | </ | ||
| - | To create M, L and T tiles we suggest you run the runtiles batch file we created. Inside the zip is readme.txt which should guide your tile creation process. After you have made M, L and T tiles from the original H tiles, just add your new .pcx tiles to texture.zip, | + | To create M, L and T tiles we suggest you run the runtiles batch file we created. Inside the zip is readme.txt which should guide your tile creation process. After you have made M, L and T tiles from the original H tiles, just add your new .pcx tiles to texture.zip, |
| - | Thats it, good luck. | + | Thats it, good luck. |
| Line 201: | Line 203: | ||
| Red1's Advanced Photoshop techniques; panel lines, highlights & rivets. | Red1's Advanced Photoshop techniques; panel lines, highlights & rivets. | ||
| - | See also how to create | + | See also [[arma:texturing: |
falcon4/textures.1280536975.txt.gz · Last modified: 2010/07/31 00:42 (external edit)
