falcon4:textures:tiletutzaggy
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falcon4:textures:tiletutzaggy [2007/07/07 07:41] – created tiletutzaggy initial page snakeman | falcon4:textures:tiletutzaggy [2009/08/21 23:42] (current) – moved page to new location. snakeman | ||
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- | ====== Zaggy' | ||
- | **OK... Welcome to Tilemeistering 101 with Zaggy.** | ||
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- | So you all want to know how to make tiles? Its really not too hard. Once you learn how to manipulate a few basic Photoshop functions, it suddenly becomes very, very easy. Just ask Snake Man; I had him creating generic terrain textures in less than 30mins. And if Snake Man can do it, so can you all. | ||
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- | Firstly, //what do we need?// | ||
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- | We need a copy of **Adobe PhotoShop 5.0** or greater (I'll be using 5.0 for this tut, but 5.5, 6.0 and 7.0 will share the same functionality). And, if we are tiling for a specific area, well need reference pictures so we can get our colors correct. A bit of familiarity with Photoshop is desirable. | ||
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- | Secondly, //what will we be learning?// | ||
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- | Initially, simply doing generic tiles. Then we'll be moving onto doing terrain transitions, | ||
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- | ====== Part One - Generic Tile in PhotoShop ====== | ||
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- | What we are going to do first, is create a nice, simple grassland texture in Photoshop. For the minute, don't worry about references and all that stuff. All it will be is a very simple, tilable (i.e.: repeatable) Falcon 4.0 Tile. | ||
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- | 1. Open Photoshop and create a New RGB image measuring 128 x 128 pixel' | ||
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- | {{ http:// | ||
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- | 2. Grab the **Paint Bucket** (the ' | ||
- | **R:92 G:115 B:42**. | ||
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- | {{ http:// | ||
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- | 3. Fill the 128 x 128 image with the Green using the **Paint Bucket** (Fill) Tool. | ||
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- | 4. Now that we have a green tile, go to **Filter -> Noise -> Add Noise**. From the Filter properties box that appears, check the **Monochromatic** check box, and make sure the **Gaussian** option is selected. Then, on the **Amount** slider bar select a noise amount of 12 (typically you'll be using between 5 and 20). | ||
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- | {{ http:// | ||
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- | And there you have it. A simple, generic grassland tile, that will easily tile. | ||
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- | For the more advanced user, in between steps 3 and 4, you can select a few variations of the green color we chose (a lighter, more straw version of the green, a more browner green, a lush deep green) , and using the **Airbrush** tools, with a low opacity value, spray some splotches over the tile. | ||
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- | A word of advice is to stay clear of the edges here, and occasion run the offset filter (**Filters -> Other -> Offset**) set to a horizontal and vertical value of 64. This will wrap the edges of the image back on itself, and actually allow us to work on a tilable image a lot easier. The **Offset** Filter is one of the Key Filters (along with the **Add Noise** Filter) in tile making. Remember it. Make it your friend. Proper use of it will allow you to make tiles that match perfectly and have no visible joins. | ||
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- | Anyway, play with that stuff for a while, till you are comfortable, | ||
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- | //What you'll need to know and do for the next part:// | ||
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- | 1. How to create these generic textures.\\ | ||
- | 2. You will need Rulers turned on (**View -> Show Rulers**) and you'll need the units set to pixel' | ||
- | (**File -> Preferences -> Units and Rulers**).\\ | ||
- | 3. Know a little about the **Layer Control Box** (Bottom LH Corner of the UI) and the **Eraser** tool. | ||
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- | Till then, have fun! Zaggy |
falcon4/textures/tiletutzaggy.1183794075.txt.gz · Last modified: 2007/07/10 09:52 (external edit)