falcon4:textures:tiletutriver
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falcon4:textures:tiletutriver [2007/07/07 07:53] – created tiletutriver initial page snakeman | falcon4:textures:tiletutriver [2009/08/21 23:48] (current) – moved this page to new location. snakeman | ||
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- | ====== Tutorial For Drawing A River ====== | ||
- | by rom | ||
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- | To make a realistic river we 2 things beside the actual river:\\ | ||
- | 1. Riverbanks in the basic terrain to make the river look like it's deeper than the surrounding terrain.\\ | ||
- | 2. A riverbed texture that shows through as sandbanks beside the river. | ||
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- | ====== Repairing the basic layers ====== | ||
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- | As a starting point we have a " | ||
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- | To draw the shape of the river we choose a custom paintbrush tip (click on the displayed tip beside the arrow where you can select predefined tips) with following settings: | ||
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- | Diameter: ca 20px\\ | ||
- | Hardness: 100%\\ | ||
- | Spacing: 25%\\ | ||
- | Angle: 0°\\ | ||
- | Roundness: 100% | ||
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- | For the color we choose pure white, select the layermask of our " | ||
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- | The next step is to create the basic riverbanks. We do this by making our terrain texture beside our river darker so that it looks like it descends towards the river. | ||
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- | First thing is to get the shape of our river, so we need to make a selection of our newly drawn layermask. To do this, we right click the layermask and select "Set Selection to Layermask" | ||
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- | As an alternative you can switch from the layer toolbox to the channels toolbox. There our layermask is listed as "Basic Mask". Select this "Basic Mask" layer and hit the "Load channel as selection" | ||
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- | Now we have the selection we expand it to make the area that becomes our riverbanks wider. Therefor choose " | ||
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- | The reason why we create an adjustment layer is that we can always tweak the steepness of our riverbanks through adjusting the brightness of the adjustment layer. Since we had an active selection when we created the adjustment layer, a layermask was added so that the layer applies only to the selected area. To find this layer again easily we rename it to " | ||
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- | Our riverbanks still look a bit regular so we need to apply some filters to the layermask of our " | ||
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- | ====== Smooth river ====== | ||
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- | Copy the " | ||
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- | Rename the new layer to " | ||
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- | Now that we have some smooth rippled riverbanks we need to create the riverbed texture. | ||
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- | Therefor we make a copy of the " | ||
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- | ====== Fuzzy river ====== | ||
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- | The procedures are the same than the ones for the smooth river but we apply the "Ocean Ripple" | ||
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- | ====== The river layer ====== | ||
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- | Finally we need a river layer, so we create a new layer on top of our riverbank and riverbed layers, rename it to " | ||
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- | ====== The Finish ====== | ||
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- | To add the river tile some further eyecandy we can tweak the riverbanks. Right now our riverbank has the same height all along the river. We can lower it by applying some smooth black brush strokes to the riverbank layermask. I took the Paintbrush tool with the smooth 27 pixel wide tip and an Opacity of 20%. Take pure black for the color and paint the areas of the " | ||
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- | With a smaller (also soft) tip and the same Opacity you can draw a few sandy areas around some corners of the river or anywhere you like them by painting with black on the layermask of the " | ||
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- | You can also readjust the steepness of the riverbanks by tweaking the brightness value of the Riverbank adjustment layer. | ||
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- | When you are not satisfied with the color of your river of the riverbed then simply make a selection from the layermask of the layer you want to tweak and create a new adjustment layer with Hue/ |
falcon4/textures/tiletutriver.1183794790.txt.gz · Last modified: 2007/07/10 09:52 (external edit)