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falcon4:textures:tiletut512sat [2007/07/12 09:40] – created tiletut512sat initial page snakemanfalcon4:textures:tiletut512sat [2009/08/21 23:56] (current) – moved this page to new location. snakeman
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-====== Creating 512 Tiles ====== 
  
-**Creating 512 Tiles from satellite images** by Kinggeorge 
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-In case someone is interested this is how I make 512 textures using sat images (for ODS theater). 
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-Here's how i did the texture stuff so far: 
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-  * Get decent sat image (we have a few now I guess) scale it to the correct resolution **1 pixel = 2 meter** (look at cars, roads...)  
-  * adjust the red/blue/green gamma settings and saturation/hue if needed 
-  * Select an area for the generic/ F /all directions texture cut/copy it (not scaling) to the 512x512 size  
-  * Manual make the texture objects evenly distributed by copying small irregular parts around / filter any rough borders 
-  * With photoshop filter offset it 20 or more pixels and make the borders dissappear by filtering/soften/blur or copying small irregular parts over the border 
-  * First tile done -save it in true color pcx 
-  * For testing reduce color to 256, name it after a generic existing tile replacing all T,M,H,L* ones 
-  * Now do either the 16 river or 16 road tiles (see [[falcon4:textures|texture tutorial]] about the texture structure from *1 to *F)  
-  * Select the generic tile as basis copy a road/crossing from your sat pic into it making it fit on the border (use a grid or so and finally choose the offset filter for 3-5 pixes and make the last adjustments, begin with the f tile (roads from all directions and a crossing in the middle). Take this tile then as reference for the correct borders 
-  * Place a few objects on crossings for diversity, since those tiles wont get repeated nearby normally - be sure to keep the tile borders the same as the generic one always. 
-  * When all are done copy all of them in a huge 2048x2048 pic and save the palette. Edit the palette change color 253 to 256 to white for instance (night lighting) - save the palette! 
-  * Open your 16/17 tiles individually - for each one decrease colors to 256 and open (=apply) the saved palette in the pic. Save the pic as always in the pcx format (should be around 300KB with 256 colors) 
-  * Check correct/good file names -test them by replacing existing ones or send them to the theater makers/Snake Man 
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-Done! 
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-====== Notes ====== 
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-Source ([[http://tactical.nekromantix.com/forum/viewtopic.php?t=19216|our forum]]) 
falcon4/textures/tiletut512sat.1184233202.txt.gz · Last modified: 2007/07/12 09:40 by snakeman