falcon4:textures:tiletut512sat
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falcon4:textures:tiletut512sat [2007/07/12 09:40] – created tiletut512sat initial page snakeman | falcon4:textures:tiletut512sat [2009/08/21 23:56] (current) – moved this page to new location. snakeman | ||
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- | ====== Creating 512 Tiles ====== | ||
- | **Creating 512 Tiles from satellite images** by Kinggeorge | ||
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- | In case someone is interested this is how I make 512 textures using sat images (for ODS theater). | ||
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- | Here's how i did the texture stuff so far: | ||
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- | * Get decent sat image (we have a few now I guess) scale it to the correct resolution **1 pixel = 2 meter** (look at cars, roads...) | ||
- | * adjust the red/ | ||
- | * Select an area for the generic/ F /all directions texture cut/copy it (not scaling) to the 512x512 size | ||
- | * Manual make the texture objects evenly distributed by copying small irregular parts around / filter any rough borders | ||
- | * With photoshop filter offset it 20 or more pixels and make the borders dissappear by filtering/ | ||
- | * First tile done -save it in true color pcx | ||
- | * For testing reduce color to 256, name it after a generic existing tile replacing all T,M,H,L* ones | ||
- | * Now do either the 16 river or 16 road tiles (see [[falcon4: | ||
- | * Select the generic tile as basis copy a road/ | ||
- | * Place a few objects on crossings for diversity, since those tiles wont get repeated nearby normally - be sure to keep the tile borders the same as the generic one always. | ||
- | * When all are done copy all of them in a huge 2048x2048 pic and save the palette. Edit the palette change color 253 to 256 to white for instance (night lighting) - save the palette! | ||
- | * Open your 16/17 tiles individually - for each one decrease colors to 256 and open (=apply) the saved palette in the pic. Save the pic as always in the pcx format (should be around 300KB with 256 colors) | ||
- | * Check correct/ | ||
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- | Done! | ||
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- | ====== Notes ====== | ||
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- | Source ([[http:// |
falcon4/textures/tiletut512sat.1184233202.txt.gz · Last modified: 2007/07/12 09:40 by snakeman