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falcon4:textures:skins_basics

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falcon4:textures:skins_basics [2010/07/31 00:56] – created skins_basics initial page. snakemanfalcon4:textures:skins_basics [2024/07/31 09:47] (current) – links added. snakeman
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-====== Basics of aircraft skins ======+====== Falcon 4 Basics Of Aircraft Skins ====== 
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 +[[https://www.pmctactical.org/forum/viewforum.php?f=47|Falcon 4.0 Forum]], [[:falcon4|Falcon 4 Home]], [[falcon4:campaign|Falcon 4 Campaign]], [[falcon4:cockpits|Falcon 4 Cockpits]], [[falcon4:database|Falcon 4 Database]], [[falcon4:file_formats|Falcon 4 File Formats]], [[falcon4:srtm|Falcon 4 SRTM Terrain]], [[falcon4:terrain|Falcon 4 Terrain]], [[falcon4:textures|Falcon 4 Textures]], [[falcon4:tools|Falcon 4 Tools]]
  
 The basics of creating aircraft textures / skins for Falcon 4.0 The basics of creating aircraft textures / skins for Falcon 4.0
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 It has been said that if you are experienced texture painter and are working on very popular jet like F-16 which people love to fly, you CAN indeed use 2 x 1024 resolution textures, but not more than that (and you still should try very hard to use only one). Also make sure you efficiently use the texture space in those textures. It has been said that if you are experienced texture painter and are working on very popular jet like F-16 which people love to fly, you CAN indeed use 2 x 1024 resolution textures, but not more than that (and you still should try very hard to use only one). Also make sure you efficiently use the texture space in those textures.
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falcon4/textures/skins_basics.1280537794.txt.gz · Last modified: 2010/07/31 00:56 by snakeman