falcon4:file_formats:theater_l2
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
falcon4:file_formats:theater_l2 [2007/07/14 00:59] – added LxOx_Structure.gif imaeg snakeman | falcon4:file_formats:theater_l2 [2024/07/31 08:53] (current) – links added. snakeman | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== Theater L2/O2 ====== | + | ====== |
+ | |||
+ | [[https:// | ||
+ | |||
+ | **Falcon 4 File Format Theater L2/O2** | ||
O2 file: 4Bytes per Record\\ | O2 file: 4Bytes per Record\\ | ||
DWORD(LONG) - L2 byte Location | DWORD(LONG) - L2 byte Location | ||
- | (This file essentially, | + | (This file essentially, |
L2 File: 9Bytes per Record | L2 File: 9Bytes per Record | ||
Line 16: | Line 20: | ||
</ | </ | ||
- | (Bytes 1-4 hold the Texture info, this what you want! 5-6 hold the elevation (in ft), 7, palette, 8 and 9 have something to do with the Normals, and you dont need to worry about them either!) | + | (Bytes 1-4 hold the Texture info, this what you want! 5-6 hold the elevation (in ft), 7, palette, 8 and 9 have something to do with the Normals, and you don' |
and | and | ||
Line 52: | Line 56: | ||
Section = 16 x 16 x size of L2 record | Section = 16 x 16 x size of L2 record | ||
- | And looking at that structure then, the only thing a 4byte structure does, is allow a larger number of textures to be used? Not that I want to mess with that area of it... Just the elevation stuff... And that shouldnt | + | And looking at that structure then, the only thing a 4byte structure does, is allow a larger number of textures to be used? Not that I want to mess with that area of it... Just the elevation stuff... And that shouldn' |
The L2 Offset points into fartiles.raw. With the more diversified tiled theaters, like the Balkans, the 16-bit offset was limited to 64,767 fartiles (Blkans has ~102,000 fartiles). Making the Offset a 32-bit integer extended the number of fartiles to 4+ gig tiles. | The L2 Offset points into fartiles.raw. With the more diversified tiled theaters, like the Balkans, the 16-bit offset was limited to 64,767 fartiles (Blkans has ~102,000 fartiles). Making the Offset a 32-bit integer extended the number of fartiles to 4+ gig tiles. | ||
Line 60: | Line 64: | ||
Zaggy provided us with this illustration: | Zaggy provided us with this illustration: | ||
- | {{http://tactical.nekromantix.com/images/wiki/ | + | {{https://pmc.editing.wiki/ |
Thanks Zaggy for the pic. | Thanks Zaggy for the pic. | ||
+ |
falcon4/file_formats/theater_l2.1184374760.txt.gz · Last modified: 2007/07/14 00:59 by snakeman