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falcon4:file_formats:cam_trn_tac:obj_file

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falcon4:file_formats:cam_trn_tac:obj_file [2009/02/14 22:20] lightningfalcon4:file_formats:cam_trn_tac:obj_file [2024/07/31 08:40] (current) – links added. snakeman
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-====== .OBJ file ======+====== Falcon 4 .OBJ file ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=47|Falcon 4.0 Forum]], [[:falcon4|Falcon 4 Home]], [[falcon4:campaign|Falcon 4 Campaign]], [[falcon4:cockpits|Falcon 4 Cockpits]], [[falcon4:database|Falcon 4 Database]], [[falcon4:file_formats|Falcon 4 File Formats]], [[falcon4:srtm|Falcon 4 SRTM Terrain]], [[falcon4:terrain|Falcon 4 Terrain]], [[falcon4:textures|Falcon 4 Textures]], [[falcon4:tools|Falcon 4 Tools]] 
 The OBJ file holds all the objectives in a mission. Objectives are basically static things, like towns, cities, bridges, bases. Things which cannot be moved. \\ The OBJ file holds all the objectives in a mission. Objectives are basically static things, like towns, cities, bridges, bases. Things which cannot be moved. \\
  
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 |UncompressedSize|Signed 32-bit integer|4|Size, in bytes, of the data that follows, when it's uncompressed| |UncompressedSize|Signed 32-bit integer|4|Size, in bytes, of the data that follows, when it's uncompressed|
 |CompressedSize |Signed 32-bit integer|4|Size, in bytes, of the compressed file to follow| |CompressedSize |Signed 32-bit integer|4|Size, in bytes, of the compressed file to follow|
-|DATA|byte[]|(CompressedSize)|LZSS-compressed binary data.|+|DATA|byte[]|(CompressedSize)|[[falcon4:file_formats:cam_trn_tac:lzss_compression|LZSS-compressed]] binary data.|
  
 ==== Uncompressed contents of the DATA field ==== ==== Uncompressed contents of the DATA field ====
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 |num_|unsigned 32-bit integer|4| | |num_|unsigned 32-bit integer|4| |
 |creator_|unsigned 32-bit integer|4| | |creator_|unsigned 32-bit integer|4| |
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falcon4/file_formats/cam_trn_tac/obj_file.1234650048.txt.gz · Last modified: 2009/02/14 22:20 by lightning