falcon4:database:files
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| falcon4:database:files [2011/10/09 15:32] – [Falcon4.wcd] ed_1 | falcon4:database:files [2024/07/31 08:21] (current) – links added. snakeman | ||
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| - | ====== Object Files ====== | + | ====== |
| - | Object | + | [[https:// |
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| + | **Falcon 4 Database | ||
| Understanding the objects directory files. The following list is taken from [[falcon4: | Understanding the objects directory files. The following list is taken from [[falcon4: | ||
| - | Source | + | Source [[http://www.pmctactical.org/ |
| ====== Falcon4.ct ====== | ====== Falcon4.ct ====== | ||
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| Repaired = Here shadows can be linked for vehicles(aircraft) and weapons . | Repaired = Here shadows can be linked for vehicles(aircraft) and weapons . | ||
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| Bubble size = This is used to set bubble size (used in flight unit ct, objective ct , taskforce ct and Battalion ct ) | Bubble size = This is used to set bubble size (used in flight unit ct, objective ct , taskforce ct and Battalion ct ) | ||
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| sound and image # = this are the sound # and image that would show up on RWR of affected radar . Note if there is a radar.dat linked then that over-rides these numbers . | sound and image # = this are the sound # and image that would show up on RWR of affected radar . Note if there is a radar.dat linked then that over-rides these numbers . | ||
| - | High and low gains = this values show how sensitive this radar shows in RWR of other ac . | + | High and low gains = this values show how sensitive this radar shows in RWR display |
| Sweep rate = this is sweep angle in radian per seconds | Sweep rate = this is sweep angle in radian per seconds | ||
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| Beam half angle = this is in radians again . | Beam half angle = this is in radians again . | ||
| - | Scan half angle azimuth = this is scan angle of azimuth in radians . | + | Scan half angle azimuth = this is scan angle of azimuth in radians |
| - | Range = this is range of radar in ft . | + | Range = this is range of radar in ft .The actual range will only match the value with a RC=1.0 (fighter size RC like F16) so detection range = distance x RC factor |
| - | lock time = this is lock time in ms (longer means better ) | + | lock time = this is lock time in ms (longer means better |
| Lock down = this is lock down multiplier . | Lock down = this is lock down multiplier . | ||
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| Chaff chance = this is a value how effective chaffs are against radar .(lower , chaffs less effective) | Chaff chance = this is a value how effective chaffs are against radar .(lower , chaffs less effective) | ||
| - | ECN range = this is multiplier of how resistant the radar is to ECM . | + | ECM range = this is multiplier of how resistant the radar is to ECM . radar distance gets multiplied by this value , reducing there strength, locking distance |
| - | Beam distance = this is beam distance multiplier . | + | Beam distance = this is beam distance multiplier |
| - | Doppler notch speed = This is speed that any slow radar woun't track it , in ft per seconds . | + | Doppler notch speed = below this speed the radar distance strength gets multiplied by the beam distance again , lowing detection distance even more , in ft per seconds . |
| **Flags** | **Flags** | ||
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| Is air to air radar | Is air to air radar | ||
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| Weight = weight of weapon in Lbs | Weight = weight of weapon in Lbs | ||
| - | Damage = damage amount weapon has | + | Damage = damage amount weapon has (If weapon is fuel tank, damage = fuel amount in lb ) |
| Blast radius = radius in ft of blast radius | Blast radius = radius in ft of blast radius | ||
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| Drag = Drag od weapon on Hardpoint . | Drag = Drag od weapon on Hardpoint . | ||
| - | Explosion type = type of war head of weapon (what type of damage does it do ) | + | Explosion type = type of war head of weapon (what type of damage does it do )this affects how the damage gets distributed across the blast radius . |
| Guidance = type of guidance weapon is | Guidance = type of guidance weapon is | ||
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| Seeker radar = radar (RCD) linked to weapon (example aim120 =4 ) | Seeker radar = radar (RCD) linked to weapon (example aim120 =4 ) | ||
| - | Vehicle | + | Vehicle |
| Fire rate = how much AI fire rate in Sim | Fire rate = how much AI fire rate in Sim | ||
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| Bullet dispersion = this suppose to be bullet cone of fire (depending on exe it is modeled or not) | Bullet dispersion = this suppose to be bullet cone of fire (depending on exe it is modeled or not) | ||
| - | Bullet TTL = This is the time the bullets are live | + | Bullet TTL = This is the time the bullets are alive |
| Max alt = max ft weapon will be fire by AI | Max alt = max ft weapon will be fire by AI | ||
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| Bullet speed = speed of the bullets in ft/sec | Bullet speed = speed of the bullets in ft/sec | ||
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| Hitchance = various % rates for different types of target (mainly 2d stuff ) | Hitchance = various % rates for different types of target (mainly 2d stuff ) | ||
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| Range = this is range of visual sensor in ft . | Range = this is range of visual sensor in ft . | ||
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| Scan angles = in radian the visual scan around the vehicle . | Scan angles = in radian the visual scan around the vehicle . | ||
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| Point data header file. Same as above. | Point data header file. Same as above. | ||
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falcon4/database/files.1318174349.txt.gz · Last modified: 2011/10/09 15:32 (external edit)
