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falcon4:campaign [2009/04/16 09:45] – changed villageutil link to a new page. snakemanfalcon4:campaign [2024/07/31 07:54] (current) – links added. snakeman
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-====== Campaign ======+====== Falcon 4 Campaign ======
  
-Campaign is the most interesting part of Falcon 4, its really a dynamic, there is no scripted missions. Campaign is edited by [[falcon4:tools:tacedit|TacEdit]].+[[https://www.pmctactical.org/forum/viewforum.php?f=47|Falcon 4.0 Forum]], [[:falcon4|Falcon 4 Home]], [[falcon4:campaign|Falcon 4 Campaign]], [[falcon4:cockpits|Falcon 4 Cockpits]], [[falcon4:database|Falcon 4 Database]], [[falcon4:file_formats|Falcon 4 File Formats]], [[falcon4:srtm|Falcon 4 SRTM Terrain]], [[falcon4:terrain|Falcon 4 Terrain]], [[falcon4:textures|Falcon 4 Textures]], [[falcon4:tools|Falcon 4 Tools]] 
 + 
 +**Falcon 4 Campaign** is the most interesting part of Falcon 4, its really a **Dynamic Campaign**, there is no scripted missions.  
 + 
 +Campaign is edited by [[falcon4:tools:tacedit|TacEdit]].
  
 We have listed [[falcon4:campaign:files|Campaign files]] descriptions and functions. We have listed [[falcon4:campaign:files|Campaign files]] descriptions and functions.
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 Cockpit [[falcon4:campaign:kneemap|Kneemap]] reference. Cockpit [[falcon4:campaign:kneemap|Kneemap]] reference.
  
-Check out well known [[falcon4:campaign:pmckoreacampaigns|PMC Korean Campaigns]] TCL example campaigns.+Check out well known [[falcon4:campaign:pmckoreacampaigns|PMC Korean TCL Campaigns]] TCL script example campaigns. **Updated 08-06-10**!
  
 [[falcon4:campaign:strings|Strings.wch]] file usage. [[falcon4:campaign:strings|Strings.wch]] file usage.
  
 [[falcon4:campaign:names|Campaign Names]] and descriptions. [[falcon4:campaign:names|Campaign Names]] and descriptions.
 +
 +[[falcon4:campaign:reinforcements|Reinforcements]], how are they handled by campaign engine, how to add reinforcements using TacEdit etc.
 +
 +Guide for [[falcon4:campaign:adding_squadrons|How to add squadrons]] and [[falcon4:campaign:adding_objectives|How to add objectives]] to a campaign.
  
  
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 Restart TacEdit and select same save0.cam file, which now is totally clean. select Campaign and see if Theater is really "Vietnam" and Location -> Theater X/Y's are like you changed them. Now you can start to add objectives and units. Restart TacEdit and select same save0.cam file, which now is totally clean. select Campaign and see if Theater is really "Vietnam" and Location -> Theater X/Y's are like you changed them. Now you can start to add objectives and units.
  
-This point load your theaters map with "Load Background Bitmap" icon, and get ready to import your new object .CSV file. The Objectives .CSV file is created with [[falcon4:tools:dem2terrain|Dem2Terrain]] util when you created the initial theater.L2 terrain file. Read more about creating .CSV object file with [[falcon4:campaign:villageutil|Village Util]] from TDF's but be advised that using village util is //OLD METHOD// and today we use dem2terrain objective csv file with TCL scripts which create the additional objectives around [[falcon4:campaign:pak|PAK]] cities. There is no tutorial for TCL script usage, but download the [[falcon4:campaign:pmckoreacampaigns|PMC Korean Campaigns]] with the TCL scripts, its rather easy to understand how to create simple campaign with them.+This point load your theaters map with "Load Background Bitmap" icon, and get ready to import your new object .CSV file. The Objectives .CSV file is created with [[falcon4:tools:dem2terrain|Dem2Terrain]] util when you created the initial theater.L2 terrain file. Read more about creating .CSV object file with [[falcon4:tools:villageutil|Village Util]] from TDF's but be advised that using village util is //OLD METHOD// and today we use dem2terrain objective csv file with TCL scripts which create the additional objectives around [[falcon4:campaign:pak|PAK]] cities. There is no tutorial for TCL script usage, but download the [[falcon4:campaign:pmckoreacampaigns|PMC Korean Campaigns]] with the TCL scripts, its rather easy to understand how to create simple campaign with them.
  
 Click Objectives -> Import Objectives and select the correct .CSV file. OK now you have lot of objects in the map, check Object List menu to see if the names came out right. If the Objective section shows lot of numbers, then something is wrong. There should be clear names or at least "NoName" entries. If everything is OK, click save, now be careful... TacEdit asks you a Save Theater Strings As, where you need to select the path (this is the folder where your save0.cam file is) and give a file name exactly like it was in the Campaign -> Theater slot, which in our example case was "Vietnam", so you need to type File name: Vietnam - and click Save. Next exit TacEdit and restart it loading save0.cam. Click Objectives -> Import Objectives and select the correct .CSV file. OK now you have lot of objects in the map, check Object List menu to see if the names came out right. If the Objective section shows lot of numbers, then something is wrong. There should be clear names or at least "NoName" entries. If everything is OK, click save, now be careful... TacEdit asks you a Save Theater Strings As, where you need to select the path (this is the folder where your save0.cam file is) and give a file name exactly like it was in the Campaign -> Theater slot, which in our example case was "Vietnam", so you need to type File name: Vietnam - and click Save. Next exit TacEdit and restart it loading save0.cam.
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 Complete list of triggers in [[falcon4:campaign:trigger|Trigger]] page. Complete list of triggers in [[falcon4:campaign:trigger|Trigger]] page.
 +
falcon4/campaign.1239875144.txt.gz · Last modified: 2009/04/16 09:45 by snakeman

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