falcon4:campaign
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falcon4:campaign [2008/12/23 23:28] – fixed typos and c++ formatting. snakeman | falcon4:campaign [2024/07/31 07:54] (current) – links added. snakeman | ||
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- | ====== Campaign ====== | + | ====== |
- | Campaign is the most interesting part of Falcon 4, its really a dynamic, there is no scripted missions. Campaign is edited by [[falcon4: | + | [[https:// |
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+ | **Falcon 4 Campaign** is the most interesting part of Falcon 4, its really a **Dynamic Campaign**, there is no scripted missions. | ||
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+ | Campaign is edited by [[falcon4: | ||
We have listed [[falcon4: | We have listed [[falcon4: | ||
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See our dedicated tutorial for [[falcon4: | See our dedicated tutorial for [[falcon4: | ||
- | Now obsolete, but still online for reference [[falcon4:campaign: | + | Now obsolete, but still online for reference [[falcon4:tools: |
Road [[falcon4: | Road [[falcon4: | ||
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Cockpit [[falcon4: | Cockpit [[falcon4: | ||
- | Check out well known [[falcon4: | + | Check out well known [[falcon4: |
[[falcon4: | [[falcon4: | ||
[[falcon4: | [[falcon4: | ||
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+ | [[falcon4: | ||
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+ | Guide for [[falcon4: | ||
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Restart TacEdit and select same save0.cam file, which now is totally clean. select Campaign and see if Theater is really " | Restart TacEdit and select same save0.cam file, which now is totally clean. select Campaign and see if Theater is really " | ||
- | This point load your theaters map with "Load Background Bitmap" | + | This point load your theaters map with "Load Background Bitmap" |
Click Objectives -> Import Objectives and select the correct .CSV file. OK now you have lot of objects in the map, check Object List menu to see if the names came out right. If the Objective section shows lot of numbers, then something is wrong. There should be clear names or at least " | Click Objectives -> Import Objectives and select the correct .CSV file. OK now you have lot of objects in the map, check Object List menu to see if the names came out right. If the Objective section shows lot of numbers, then something is wrong. There should be clear names or at least " | ||
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Parent objectives. If you have lets say a city and airbase, you don't necessarily need to name the airbase manually, you can just give the airbase a Parent Id which is the ID of the city, then your airbase is called " | Parent objectives. If you have lets say a city and airbase, you don't necessarily need to name the airbase manually, you can just give the airbase a Parent Id which is the ID of the city, then your airbase is called " | ||
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+ | ====== Tactical Engagement (TE) ====== | ||
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+ | This is quick tutorial how to to create a working Tactical Engagement (TE). | ||
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+ | TE is the te_new.tac file in your Falcon campaign directory, its sort of like save?.cam file on most parts, but there is no ground units and squadrons, as those are placed by the user in TE editor ingame. | ||
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+ | First and foremost you need to be able to create working set of campaign objectives (objects in the .cam file), when you have done that successfully you can proceed. | ||
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+ | **Creating te_new.tac tutorial**: | ||
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+ | - Open a te_new.tac file, delete everything. Do this by going into Campaign menu, then choosing Edit -> Delete all, then proceeding the same procedure to Object List, Objective Delta, Pol, and Units menus. | ||
+ | - Save and restart TacEdit. | ||
+ | - Load te_new.tac and go to a Map View, then choose Objectives -> Import Objectives. Give it the .csv file where you saved your campaign objectives. | ||
+ | - In Map View, choose half of the objectives and set them to Team 1, then choose rest and set them to Team 2. TE only can have 2 teams (blue and red). | ||
+ | - Save and you are done. | ||
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+ | Remember that te_new.tac is always the "child of save?.cam family", | ||
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Complete list of triggers in [[falcon4: | Complete list of triggers in [[falcon4: | ||
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falcon4/campaign.1230074933.txt.gz · Last modified: 2008/12/23 23:28 (external edit)