falcon4:campaign:villageutil
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falcon4:campaign:villageutil [2007/07/04 13:33] – created villageutil obsolete page snakeman | falcon4:campaign:villageutil [2009/04/16 09:44] (current) – moved village util page to falcon4:tools: namespace. snakeman | ||
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- | ====== Village Util ====== | ||
- | Village Util is automatic objective placer created by Snake Man, PMC. This is now obsolete util as we have Dem2Terrain and TCL scripts features which far succeed anything this util could do. | ||
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- | ====== Background ====== | ||
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- | The Village Util CSV generator will read the dem2terrain created .TDF (terrain feature) files and write .csv output of the objectives which you can then import into the tacedit. These imported objectives are the villages, cities and airbases of your theater. They do not work as campaign/ | ||
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- | ====== Disclaimer ====== | ||
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- | This is piece of **** crappy program. This is completely free piece of software and can be distributed freely. It has no warranty whatsoever and we urge you to backup all your files before running it. PMC will not take any responsibility of this buggy software. Yes can you read? PMC takes no responsibility! | ||
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- | ====== Config ====== | ||
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- | The configuration file called village.cfg explanation indepth as follows... | ||
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- | Line 1. one number digit, usually 2. This does not need to be changed on normal conditions, however in my tests I've seen two different sort of TDF files which either need 2 or 3 characters stripper from the end of the line. So if you are running the cfg with number 2 and your objectives names end short like " | ||
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- | Line 2. X coordinate for csv creation. For default sized theaters its 1024 and for those larger 128 segment theaters is 2048. | ||
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- | Line 3. Y coordinate for csv creation. For default sized theaters its 1024 and for those larger 128 segment theaters is 2048. | ||
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- | Line 4. Owner team number. The teams are as following: | ||
- | 1 - U.S.\\ | ||
- | 2 - ROK\\ | ||
- | 3 - Japan\\ | ||
- | 4 - CIS\\ | ||
- | 5 - PRC\\ | ||
- | 6 - DPRK\\ | ||
- | 7 - Gorn | ||
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- | Line 5. Control team number. Difference between owner and control is that owner is the original holder of objective and control is the team that currently holds (has captured possibly) the objective. In normal conditions line 4 and 5 should be the same. I personally use number 2, which is ROK. | ||
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- | Line 6. yes/no to add NoName objectives. If you type " | ||
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- | ====== Data File ====== | ||
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- | **Village.dat** | ||
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- | This file is not very important on normal operation, if its missing it will be created. When you create your objectives list you normally would want to start the ID's from number 4. However it can be useful if you need to start the objectives from different ID number. When you run the village util, the highest objective number is written into this file, so if you run the util many times the number will get pretty large. You can safely delete this file before you run the util and then it starts from the first available objectives number (4). Village util automatically skips the ID's that are reserved for Falcon units, some of you may remember the multiplayer hung on " | ||
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- | ====== Usage ====== | ||
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- | Place village.exe, | ||
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- | If everything went ok it says something like this: | ||
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- | Village Util v0.3 - TDF 2 CSV converter (c) PMC 2001,2002\\ | ||
- | cfg file configs, ch_nuke: 2, xres: 2048, yres: 2048\\ | ||
- | First object number: 4 Added 2 factories. Added 30 objectives. 33 highest objectives num http:// | ||
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- | Notice that this is shown only in the ms-dos box screen, if you use windows explorer and double click village.exe it only flashes shortly as it runs and shuts down the task when its done. I'd suggest you run it in ms-dos box. You should get village1.csv file into your dir when everything went succesfully. You can open this csv file with excel or in wordpad, most likely notepad will barf on the file size. | ||
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- | What to do with village1.csv? | ||
- | That my friend, is another tutorial :) | ||
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- | //Village util is obsolete, use TCL scripts now.// |
falcon4/campaign/villageutil.1183556011.txt.gz · Last modified: 2007/07/10 09:52 (external edit)