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falcon4:campaign:trigger

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falcon4:campaign:trigger [2009/08/18 11:14] – added campaign specific triggering info. snakemanfalcon4:campaign:trigger [2024/07/31 07:44] (current) – links added. snakeman
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-====== Trigger ======+====== Falcon 4 Campaign Trigger ======
  
-**Trigger files** revisited, directly from Codec:+[[https://www.pmctactical.org/forum/viewforum.php?f=47|Falcon 4.0 Forum]], [[:falcon4|Falcon 4 Home]], [[falcon4:campaign|Falcon 4 Campaign]], [[falcon4:cockpits|Falcon 4 Cockpits]], [[falcon4:database|Falcon 4 Database]], [[falcon4:file_formats|Falcon 4 File Formats]], [[falcon4:srtm|Falcon 4 SRTM Terrain]], [[falcon4:terrain|Falcon 4 Terrain]], [[falcon4:textures|Falcon 4 Textures]], [[falcon4:tools|Falcon 4 Tools]] 
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 +**Falcon 4 Campaign Trigger Files** revisited, directly from Codec:
  
 Trigger files (.tri) Trigger files (.tri)
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 The default Falcon4.aii is loaded for all modes first to make sure we have valid values (TE uses some variables from there), and then if campaign, the specific one is loaded, or Falcon4.AII when no one is specified. The default Falcon4.aii is loaded for all modes first to make sure we have valid values (TE uses some variables from there), and then if campaign, the specific one is loaded, or Falcon4.AII when no one is specified.
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falcon4/campaign/trigger.1250594095.txt.gz · Last modified: 2009/08/18 11:14 (external edit)