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falcon4:campaign:reinforcements [2016/11/15 07:51] – switched tactical.nekromantix.com to www.pmctactical.org domain. snakeman | falcon4:campaign:reinforcements [2024/07/31 07:40] (current) – links added. snakeman |
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====== Reinforcements ====== | ====== Falcon 4 Campaign Reinforcements ====== |
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**Campaign reinforcements** | [[https://www.pmctactical.org/forum/viewforum.php?f=47|Falcon 4.0 Forum]], [[:falcon4|Falcon 4 Home]], [[falcon4:campaign|Falcon 4 Campaign]], [[falcon4:cockpits|Falcon 4 Cockpits]], [[falcon4:database|Falcon 4 Database]], [[falcon4:file_formats|Falcon 4 File Formats]], [[falcon4:srtm|Falcon 4 SRTM Terrain]], [[falcon4:terrain|Falcon 4 Terrain]], [[falcon4:textures|Falcon 4 Textures]], [[falcon4:tools|Falcon 4 Tools]] |
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Reinforcements means that they are troops "hidden" until certain time period has passed when they become active and visible in the campaign engine. | **Falcon 4 Campaign Reinforcements** |
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| Campaign reinforcements means that they are troops "hidden" until certain time period has passed when they become active and visible in the campaign engine. |
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====== How to add reinforcements unit ====== | |
| ====== How To Add Reinforcements Unit ====== |
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How to add reinforcements unit with TacEdit. | How to add reinforcements unit with TacEdit. |
Snake Man notes / TODO: if I add 0.5 does it mean 30 minutes, or does the hours digit only work in 1, 2, 3 etc numbers? | Snake Man notes / TODO: if I add 0.5 does it mean 30 minutes, or does the hours digit only work in 1, 2, 3 etc numbers? |
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Also CCC wrote in [[http://www.pmctactical.org/forum/viewtopic.php?p=176477#p176477|PMC Tactical forum post]] the following: However, no promise the units can show up on time or later.. it seems up to campaign AI - if the AI decide you need Reinforcement, they will show up - if AI decide you don't need them - well.. no reinf. | Also CCC wrote in [[https://www.pmctactical.org/forum/viewtopic.php?p=176477#p176477|PMC Tactical forum post]] the following: However, no promise the units can show up on time or later.. it seems up to campaign AI - if the AI decide you need Reinforcement, they will show up - if AI decide you don't need them - well.. no reinf. |
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So - it's quite tricky to balance the ground war powers - only some force level/ratio/situation can make campaign AI call for reinforcement. | So - it's quite tricky to balance the ground war powers - only some force level/ratio/situation can make campaign AI call for reinforcement. |
===== F4AF ===== | ===== F4AF ===== |
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Sherlock wrote [[http://www.pmctactical.org/forum/viewtopic.php?p=181320#p181320|PMC Tactical forum post]] the following: | Falcon 4 Allied Force. |
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| Sherlock wrote [[https://www.pmctactical.org/forum/viewtopic.php?p=181320#p181320|PMC Tactical forum post]] the following: |
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For squadrons you have to make them a "Parent" (check the box in the Unit flags screen) AND check the "Inactive" box in the same screen. Then set the time in hours (this is approximate). Also I've found that if you move the start of the campaign from the normal 9am start time that his screws up any reinforcement times you might have already set on units | For squadrons you have to make them a "Parent" (check the box in the Unit flags screen) AND check the "Inactive" box in the same screen. Then set the time in hours (this is approximate). Also I've found that if you move the start of the campaign from the normal 9am start time that his screws up any reinforcement times you might have already set on units |
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Note that my experience is with Allied Force. For Red Viper/FF5 I have no idea if the above is true or not. | Note that my experience is with Allied Force. For Red Viper/FF5 I have no idea if the above is true or not. |
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