falcon4:campaign:reinforcements
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falcon4:campaign:reinforcements [2009/04/29 10:11] – added time acceleration part for reinf unit page. snakeman | falcon4:campaign:reinforcements [2024/07/31 07:40] (current) – links added. snakeman | ||
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- | ====== Reinforcements ====== | + | ====== |
- | **Campaign | + | [[https:// |
- | Reinforcements | + | **Falcon 4 Campaign |
+ | Campaign reinforcements means that they are troops " | ||
- | ====== How to add reinforcements unit ====== | + | |
+ | ====== How To Add Reinforcements Unit ====== | ||
How to add reinforcements unit with TacEdit. | How to add reinforcements unit with TacEdit. | ||
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Snake Man notes / TODO: if I add 0.5 does it mean 30 minutes, or does the hours digit only work in 1, 2, 3 etc numbers? | Snake Man notes / TODO: if I add 0.5 does it mean 30 minutes, or does the hours digit only work in 1, 2, 3 etc numbers? | ||
- | Also CCC wrote in [[http://tactical.nekromantix.com/ | + | Also CCC wrote in [[https://www.pmctactical.org/ |
So - it's quite tricky to balance the ground war powers - only some force level/ | So - it's quite tricky to balance the ground war powers - only some force level/ | ||
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===== F4AF ===== | ===== F4AF ===== | ||
- | Sherlock wrote [[http://tactical.nekromantix.com/ | + | Falcon 4 Allied Force. |
+ | |||
+ | Sherlock wrote [[https://www.pmctactical.org/ | ||
For squadrons you have to make them a " | For squadrons you have to make them a " | ||
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Note that my experience is with Allied Force. For Red Viper/FF5 I have no idea if the above is true or not. | Note that my experience is with Allied Force. For Red Viper/FF5 I have no idea if the above is true or not. | ||
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falcon4/campaign/reinforcements.1240999874.txt.gz · Last modified: 2009/04/29 10:11 by snakeman