falcon4:campaign:pak
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falcon4:campaign:pak [2007/07/04 13:02] – created pak initial page snakeman | falcon4:campaign:pak [2024/07/31 07:34] (current) – links added. snakeman | ||
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- | ====== PAK Tutorial ====== | + | ====== |
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+ | [[https:// | ||
====== Background ====== | ====== Background ====== | ||
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What is PAK? Well it defines the Primary areas in your campaign. Primary areas are the cities that have objective priority 81 or above. Secondary cities are those that fell in the priority range of 16-80. These values are set in the campaign\< | What is PAK? Well it defines the Primary areas in your campaign. Primary areas are the cities that have objective priority 81 or above. Secondary cities are those that fell in the priority range of 16-80. These values are set in the campaign\< | ||
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Now use your favorite paint program and open the pak.bmp where you see the overall land usage of your theater with the PAK's marked with bluish colors. The image should be 16bit (16million colors) when you choose the color palette 251,0,248 and fill all the slots with this color. Leave the border line black 0,0,0 colors untouched. Resize the image to 256x256 resolution if you are using 64 theater or if you have large 128 theater then use 512x512 resolution. Now flip the image vertically and save it under the **PAK_REGION_OVERLAY**.tga and **PAK_OUTLINE_OVERLAY**.tga filenames. Also you need to make the KOREA_256.tga according to the theater size, 256x256 for 64 and 512x512 for 128 theaters. The korea_256.tga is only 256 colors image. | Now use your favorite paint program and open the pak.bmp where you see the overall land usage of your theater with the PAK's marked with bluish colors. The image should be 16bit (16million colors) when you choose the color palette 251,0,248 and fill all the slots with this color. Leave the border line black 0,0,0 colors untouched. Resize the image to 256x256 resolution if you are using 64 theater or if you have large 128 theater then use 512x512 resolution. Now flip the image vertically and save it under the **PAK_REGION_OVERLAY**.tga and **PAK_OUTLINE_OVERLAY**.tga filenames. Also you need to make the KOREA_256.tga according to the theater size, 256x256 for 64 and 512x512 for 128 theaters. The korea_256.tga is only 256 colors image. | ||
- | Now unpack the intel.idx/ | + | Now unpack the intel.idx/ |
./ | ./ | ||
./ | ./ | ||
- | If you have any ideas /comments/ suggestions, |
falcon4/campaign/pak.1183554152.txt.gz · Last modified: 2007/07/10 09:52 (external edit)