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falcon4:campaign:pak [2007/07/04 13:02] – created pak initial page snakemanfalcon4:campaign:pak [2024/07/31 07:34] (current) – links added. snakeman
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-====== PAK Tutorial ====== +====== Falcon 4 Campaign PAK Tutorial ====== 
- + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=47|Falcon 4.0 Forum]], [[:falcon4|Falcon 4 Home]], [[falcon4:campaign|Falcon 4 Campaign]], [[falcon4:cockpits|Falcon 4 Cockpits]], [[falcon4:database|Falcon 4 Database]], [[falcon4:file_formats|Falcon 4 File Formats]], [[falcon4:srtm|Falcon 4 SRTM Terrain]], [[falcon4:terrain|Falcon 4 Terrain]], [[falcon4:textures|Falcon 4 Textures]], [[falcon4:tools|Falcon 4 Tools]] 
  
 ====== Background ====== ====== Background ======
- +
 What is PAK? Well it defines the Primary areas in your campaign. Primary areas are the cities that have objective priority 81 or above. Secondary cities are those that fell in the priority range of 16-80. These values are set in the campaign\<theater>\falcon4.aii file, so they are not necessarily the ones we mentioned here, but its the default on Korean campaign at least. The secondary cities gets parent link to the primary cities automatically (Objectives -> Reset Parents). Total number of Primary cities or PAK's as we call them is 49. What is PAK? Well it defines the Primary areas in your campaign. Primary areas are the cities that have objective priority 81 or above. Secondary cities are those that fell in the priority range of 16-80. These values are set in the campaign\<theater>\falcon4.aii file, so they are not necessarily the ones we mentioned here, but its the default on Korean campaign at least. The secondary cities gets parent link to the primary cities automatically (Objectives -> Reset Parents). Total number of Primary cities or PAK's as we call them is 49.
  
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 Now use your favorite paint program and open the pak.bmp where you see the overall land usage of your theater with the PAK's marked with bluish colors. The image should be 16bit (16million colors) when you choose the color palette 251,0,248 and fill all the slots with this color. Leave the border line black 0,0,0 colors untouched. Resize the image to 256x256 resolution if you are using 64 theater or if you have large 128 theater then use 512x512 resolution. Now flip the image vertically and save it under the **PAK_REGION_OVERLAY**.tga and **PAK_OUTLINE_OVERLAY**.tga filenames. Also you need to make the KOREA_256.tga according to the theater size, 256x256 for 64 and 512x512 for 128 theaters. The korea_256.tga is only 256 colors image. Now use your favorite paint program and open the pak.bmp where you see the overall land usage of your theater with the PAK's marked with bluish colors. The image should be 16bit (16million colors) when you choose the color palette 251,0,248 and fill all the slots with this color. Leave the border line black 0,0,0 colors untouched. Resize the image to 256x256 resolution if you are using 64 theater or if you have large 128 theater then use 512x512 resolution. Now flip the image vertically and save it under the **PAK_REGION_OVERLAY**.tga and **PAK_OUTLINE_OVERLAY**.tga filenames. Also you need to make the KOREA_256.tga according to the theater size, 256x256 for 64 and 512x512 for 128 theaters. The korea_256.tga is only 256 colors image.
  
-Now unpack the intel.idx/intel.rsc with procidx1.pl perl script using the command +Now unpack the intel.idx/intel.rsc with procidx1.pl perl script using the command
 ./procidx1.pl index.idx and then overwrite the existing TGA's from that intel file with your newly created PAK tga's. When you are ready, just pack it up again with command ./procidx1.pl index.idx and then overwrite the existing TGA's from that intel file with your newly created PAK tga's. When you are ready, just pack it up again with command
 ./irc2res1.pl index.irc take note about the ending ".irc" here. The new intel.idx/intel.rsc files will be placed to the same directory as earlier, which is art<theatername>\art\resource directory. ./irc2res1.pl index.irc take note about the ending ".irc" here. The new intel.idx/intel.rsc files will be placed to the same directory as earlier, which is art<theatername>\art\resource directory.
  
-If you have any ideas /comments/ suggestions, please [[http://tactical.nekromantix.com/f4/contact.php|contact]] us. 
falcon4/campaign/pak.1183554152.txt.gz · Last modified: 2007/07/10 09:52 (external edit)

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