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falcon4:campaign:bridges

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falcon4:campaign:bridges [2017/10/06 20:59] – http to https switch. snakemanfalcon4:campaign:bridges [2024/07/31 07:10] (current) – links added. snakeman
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-====== Bridges Tutorial ======+====== Falcon 4 Bridges Tutorial ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=47|Falcon 4.0 Forum]], [[:falcon4|Falcon 4 Home]], [[falcon4:campaign|Falcon 4 Campaign]], [[falcon4:cockpits|Falcon 4 Cockpits]], [[falcon4:database|Falcon 4 Database]], [[falcon4:file_formats|Falcon 4 File Formats]], [[falcon4:srtm|Falcon 4 SRTM Terrain]], [[falcon4:terrain|Falcon 4 Terrain]], [[falcon4:textures|Falcon 4 Textures]], [[falcon4:tools|Falcon 4 Tools]] 
 + 
 +**How To Create Falcon 4 Campaign Bridges Tutorial**
  
-**How to create bridges tutorial** 
  
 ====== Overview ====== ====== Overview ======
  
 Bridges are very important part of the campaign objectives, if you destroy bridges between you and the enemy objectives, neither of your ground forces can advance to the objectives to capture them. This is good and a bad thing. Bridges are very important part of the campaign objectives, if you destroy bridges between you and the enemy objectives, neither of your ground forces can advance to the objectives to capture them. This is good and a bad thing.
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 When you imported the objects, Tacedit just shows them as dots (red dots usually), this is normal and when you save and reload the campaign you will see the bridge icon displayed instead the dot. When you imported the objects, Tacedit just shows them as dots (red dots usually), this is normal and when you save and reload the campaign you will see the bridge icon displayed instead the dot.
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 ====== ObjectPlacer Script ====== ====== ObjectPlacer Script ======
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 ***END*** ***END***
 </code> </code>
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falcon4/campaign/bridges.1507323542.txt.gz · Last modified: 2017/10/06 20:59 by snakeman