falcon4:campaign:adding_squadrons
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falcon4:campaign:adding_squadrons [2009/10/14 09:52] – created adding_squadrons initial page. snakeman | falcon4:campaign:adding_squadrons [2024/07/31 07:07] (current) – links added. snakeman | ||
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- | ====== How to add squadrons | + | ====== |
- | How to add aircraft squadrons using [[falcon4: | + | [[https:// |
+ | |||
+ | How to add Falcon 4 Campaign | ||
Load up tacedit, open up a campaign file (save0.cam, save1.cam or save2.cam). | Load up tacedit, open up a campaign file (save0.cam, save1.cam or save2.cam). | ||
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Then click OK. | Then click OK. | ||
- | Now in the Select Airbase window choose the name of the airbase where you want the squadron be placed at. Click OK. In the Squadron window -> Squadron page tab you should choose | + | //If your drop down menus show empty, you need to configure the objects / database dir, see [[falcon4: |
+ | |||
+ | Now in the Select Airbase window choose the name of the airbase where you want the squadron be placed at. Click OK. In the Squadron window -> Squadron page tab you should choose | ||
Click on the Campaign to bring up the airbases tab, then use Units -> Rebuild Squadrons. | Click on the Campaign to bring up the airbases tab, then use Units -> Rebuild Squadrons. | ||
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This was the manual method of adding squadrons, there is new and improved method to use TCL scripts which everyone should use, its faster, its easier and its more safer (your hard campaign editing work is never lost as it comes from the script). | This was the manual method of adding squadrons, there is new and improved method to use TCL scripts which everyone should use, its faster, its easier and its more safer (your hard campaign editing work is never lost as it comes from the script). | ||
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falcon4/campaign/adding_squadrons.1255513973.txt.gz · Last modified: 2009/10/14 09:52 (external edit)