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arma3:tools:terrain-processor [2018/01/08 23:52] – removed false percentage indicator. snakemanarma3:tools:terrain-processor [2024/08/04 21:50] (current) – text moved to ... snakeman
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 ====== ArmA 3 Terrain Processor ====== ====== ArmA 3 Terrain Processor ======
 +
 +[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]]
  
 Terrain Processor is basically object placer. Its like enhanced version of Shezan74's World Tools (no relation though). Terrain Processor is basically object placer. Its like enhanced version of Shezan74's World Tools (no relation though).
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 ====== Project Templates (TPP) ====== ====== Project Templates (TPP) ======
  
-PMC has provided full project templates for download, see [[arma3:terrain:terrain-processor-templates|Terrain Processor templates]].+Text moved to [[arma3:terrain:terrain-processor:project-templates-tpp|ArmA 3 Terrain Processor Project Templates (TPP)]].
  
  
 ====== TPP Naming Rules ====== ====== TPP Naming Rules ======
  
-**TPP** is terrain processor project file. +Text moved to [[arma3:terrain:terrain-processor:tpp-naming-rules|ArmA 3 Terrain Processor TPP Naming Rules]].
- +
-TPP Naming Rules+
-<code> +
-<TPP_TASK>_<ADDON>_<DESCRIPTION> +
-</code> +
- +
-For example: +
-<code> +
-Area_High_Density_Cluster_A3_ +
-Area_High_Density_Cluster_Tanoa__ +
-Area_High_Density_Cluster_CUP_Chernarus_ +
-Area_High_Density_Cluster_CUP_Takistan_ +
-Area_Random_A3_ +
-Area_Random_Tanoa__ +
-Area_Random_CUP_Chernarus_ +
-Area_Random_CUP_Takistan_ +
-</code>+
  
  
 ====== Searching for Settings ====== ====== Searching for Settings ======
  
-In order to find project settings that are suitable for your shapefiles / terrain, you should always start with hectare density 1. This way it doesn't take long time to generate the objects so if there are problem with later task or something like this, it wont take long for you to discover it. +Text moved to [[arma3:terrain:terrain-processor:searching-for-settings|ArmA 3 Terrain Processor Searching for Settings]].
- +
-Also the object list you selected is quick to tweak with very small project generation time. Generate, check, and do it all over again. If you have huge project that takes half an hour to generate, its no fun going back and forth with that kind of waiting time. +
- +
-You can take the hectare density 1 generated objects number and double it for every time you increase the value by one. Like if you get 1000 objects with value 1, then you should expect to get 2000 objects with 2 etc.+
  
  
 ====== Mask: Linear ====== ====== Mask: Linear ======
  
-Can be used with road shapefiles to clear a path into already placed objects within this TP tasking session. +Text moved to [[arma3:terrain:terrain-processor:mask-linear|ArmA 3 Terrain Processor Mask: Linear]].
- +
-Add task, choose mask: linear, then pick your roads shapefile, configure how wide area it would clear and its done. Make sure this is the LAST task to run in your TP project.+
  
  
 ====== Forest Settings ====== ====== Forest Settings ======
  
-^ Hectare Density ^ Result ^ +Text moved to [[arma3:terrain:terrain-processor:forest-settings|ArmA 3 Terrain Processor Forest Settings]].
-| 5 | Few trees here and there | +
-| 30 | Still not looking like a forest | +
-| 100 | Looks like average forest | +
- +
-Bushes for forest, not sure if this fits with pine trees: b_betulaHumilis +
- +
-CUP A1 sahrani Palm trees for iraq, libya and syria region does not look good with hectare density 100 as somehow palms are not same as pine trees which create thick forest, palms need to be more sparse. Use less than 100 for middle eastern palms, maybe 50 or less.+
  
  
 ====== Line: Regular ====== ====== Line: Regular ======
  
-Use this to place walls. Use terrain builder to create polylines for walls, export the shapefile. Then in terrain processor create Line: Regular ask, add your wall object and make sure its distance is correct in parameters tab. Select shapefile and run it.+Text moved to [[arma3:terrain:terrain-processor:line-regular|ArmA 3 Terrain Processor Line: Regular]].
  
  
 ====== User Guide ====== ====== User Guide ======
  
-Terrain Processor (TP for short) is a bitch, you make one slight wrong configuration and BANG it crashes or freezes without mercy :+Text moved to [[arma3:terrain:terrain-processor:user-guide|ArmA 3 Terrain Processor User Guide]].
- +
-Project *.TPP files are XML format, you can edit them but as bis TP manual states its not advised as its easy to make mistakes and again TP will crash, so be very very careful. +
- +
-You should name every TPP project file with very descriptive file name (normal rules apply, no spaces, no stupid characters) so you can re-use them with other terrains in the future. +
- +
-It is cumbersome to add object template names into the projects so once you do it, save the tpp file that you don't have to type in all those templates next time you want to place forests etc. Also inside <ObjectPrototypes> you can use text editor to copy paste from area random into high density cluster. +
- +
-**AreaHigh-density Cluster**, if you drop object probability to 2, it starts to really slow down the object creation.+
  
  
 ====== Road Smoothing ====== ====== Road Smoothing ======
  
-**HeightmapRoad integration** +Text moved to [[arma3:terrain:terrain-processor:road-elevation-smoothing|ArmA 3 Terrain Processor Road Elevation Smoothing]].
- +
-Does TP place your smoothed out roads 500m below ground? +
- +
-Shapefiles must be within the mapframe bounds before using TP to flatten the road surfaces or you will end up with super deep valleys carved into your terrain heightmap. +
- +
-If your road smoothing will carve almost tunnel like pathway to the terrain even though it is not even that steep, you can fix it by increasing Road Maximal Slope. +
- +
-If you have problems loading terrain builder exported road shapefiles, try loading and saving them in global mapper (or QGIS?) first.+
  
  
 ====== Object Placement Statistics ====== ====== Object Placement Statistics ======
  
-This is nice reference read of how many objects some configs place and how long time it takes to import these to terrain builder. Computer used to create these statistics is CPUAMD Athlon FX-4170 4.2Ghz Quad Core Black Edition, RAMCorsair Vengeance 16GB PC3-12800 1600MHz. +Text moved to [[arma3:terrain:terrain-processor:object-placement-statistics|ArmA 3 Terrain Processor Object Placement Statistics]].
- +
-Task: Area Random +
- +
-Trees 12, probability 100%, minimal distance 5m. +
- +
-**Polygon size about 20km x 20km**, just slightly below that size but otherwise square area. +
- +
-^ Hectare Density ^ Objects Placed ^ +
-| 1 | 41,000 | +
-| 10 | 413,000 | +
-| 20 | 827,000 | +
-| 30 | 1,240,000 | +
-| 40 | 1,654,000 | +
-| 50 | 2,068,000 | +
-| 60 | 2,481,000 | +
-| 70 | 2,895,000 | +
-| 80 | 3,308,000 | +
-| 90 | 3,722,000 | +
-| 100 | 4,136,000 | +
-| 110 | 4,549,000 | +
-| 120 | 4,963,000 | +
-| 130 | 5,376,000 | +
-| 140 | 5,790,000 | +
-| 150 | 6,204,000 | +
- +
-Terrain builder imports 2 million object LBT file in about 10 minutes, 3,3 million objects 17 minutes4,1 million objects 22 minutes. 5,3 million objects 26 minutes. 6,2 million objects 30 minutes. +
- +
-**Polygon size about 40km x 40km**, everything else the same as above. +
- +
-^ Hectare Density ^ Objects Placed ^ +
-| 1 | 167,000 | +
-| 10 | 1,674,000 | +
-| 20 | 3,348,000 | +
-| 30 | 5,023,000 | +
-| 40 | 6,697,000 | +
-| 45 | 7,535,000 |+
  
-Terrain builder imports 7,5 million object LBT file in 37 minutes. 
  
-**Polygon size about 81km x 81km**, everything else the same as above.+====== Multiple Tasks ======
  
-^ Hectare Density ^ Objects Placed ^ +Text moved to [[arma3:terrain:terrain-processor:multiple-tasks|ArmA 3 Terrain Processor Multiple Tasks]].
-| 1 | 670,000 | +
-| 5 | 2,681,000 | +
-| 9 | 6,033,000 | +
-| 10 | 6,704,000 |+
  
-Terrain builder imports 6,7 million object LBT file in 32 minutes. 
arma3/tools/terrain-processor.1515455567.txt.gz · Last modified: 2018/01/08 23:52 by snakeman

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