arma3:tools:terrain-processor
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arma3:tools:terrain-processor [2017/01/11 12:14] – created terrain-processor initial page. snakeman | arma3:tools:terrain-processor [2024/08/04 21:50] (current) – text moved to ... snakeman | ||
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====== ArmA 3 Terrain Processor ====== | ====== ArmA 3 Terrain Processor ====== | ||
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+ | [[https:// | ||
Terrain Processor is basically object placer. Its like enhanced version of Shezan74' | Terrain Processor is basically object placer. Its like enhanced version of Shezan74' | ||
- | ====== | + | ====== |
- | Terrain Processor (TP for short) is a bitch, you make one slight wrong configuration and BANG it crashes or freezes without mercy :) | + | Text moved to [[arma3: |
- | Project *.TPP files are XML format, you can edit them but as bis TP manual states its not advised as its easy to make mistakes and again TP will crash, so be very very careful. | ||
- | You should name every TPP project file with very descriptive file name (normal rules apply, no spaces, no stupid characters) so you can re-use them with other terrains in the future. | + | ====== |
- | It is cumbersome | + | Text moved to [[arma3: |
- | ====== | + | ====== |
- | This is nice reference read of how many objects some configs place and how long time it takes to import these to terrain | + | Text moved to [[arma3:terrain:terrain-processor:searching-for-settings|ArmA 3 Terrain Processor Searching for Settings]]. |
- | Polygon size about 20km x 20km, just slightly below that size but otherwise square area. | ||
- | Task: Area Random | + | ====== Mask: Linear ====== |
- | Trees 12, probability 100%, minimal distance 5m. | + | Text moved to [[arma3: |
- | ^ Hectare Density ^ Objects Placed ^ | ||
- | | 1% | 41,000 | | ||
- | | 10% | 413,000 | | ||
- | | 20% | 827,000 | | ||
- | | 30% | 1,240,000 | | ||
- | | 40% | 1,654,000 | | ||
- | | 50% | 2,068,000 | | ||
- | | 60% | 2,481,000 | | ||
- | | 70% | 2,895,000 | | ||
- | | 80% | 3,308,000 | | ||
- | | 90% | 3,722,000 | | ||
- | | 100% | 4,136,000 | | ||
- | | 110% | 4,549,000 | | ||
- | | 120% | 4,963,000 | | ||
- | | 130% | 5,376,000 | | ||
- | | 140% | 5,790,000 | | ||
- | | 150% | 6,204,000 | | ||
- | Terrain builder imports 2 million object LBT file in about 10 minutes, 3,3 million objects 17 minutes. 4,1 million objects 22 minutes. 5,3 million objects 26 minutes. 6,2 million objects 30 minutes. | + | ====== Forest Settings ====== |
- | Polygon size about 40km x 40km, everything else the same as above. | + | Text moved to [[arma3: |
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+ | ====== Line: Regular ====== | ||
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+ | Text moved to [[arma3: | ||
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+ | ====== User Guide ====== | ||
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+ | Text moved to [[arma3: | ||
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+ | ====== Road Smoothing ====== | ||
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+ | Text moved to [[arma3: | ||
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+ | ====== Object Placement Statistics ====== | ||
- | ^ Hectare Density ^ Objects Placed ^ | + | Text moved to [[arma3: |
- | | 1% | 167,000 | | + | |
- | | 10% | 1,674,000 | | + | |
- | | 20% | 3,348,000 | | + | |
- | | 30% | 5,023,000 | | + | |
- | | 40% | 6,697,000 | | + | |
- | | 45% | 7,535,000 | | + | |
- | Terrain builder imports 7,5 million object LBT file in 37 minutes. | ||
- | Polygon size about 81km x 81km, everything else the same as above. | + | ====== Multiple Tasks ====== |
- | ^ Hectare Density ^ Objects Placed ^ | + | Text moved to [[arma3: |
- | | 1% | 670,000 | | + | |
- | | 9% | 6,033,000 | | + | |
- | | 10% | 6, | + | |
- | Terrain builder imports 6,7 million object LBT file in 32 minutes. |
arma3/tools/terrain-processor.1484136892.txt.gz · Last modified: 2017/01/11 12:14 by snakeman