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arma3:tools:terrain-processor [2017/01/11 12:14] – created terrain-processor initial page. snakemanarma3:tools:terrain-processor [2024/08/04 21:50] (current) – text moved to ... snakeman
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 ====== ArmA 3 Terrain Processor ====== ====== ArmA 3 Terrain Processor ======
 +
 +[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]]
  
 Terrain Processor is basically object placer. Its like enhanced version of Shezan74's World Tools (no relation though). Terrain Processor is basically object placer. Its like enhanced version of Shezan74's World Tools (no relation though).
  
  
-====== User Guide ======+====== Project Templates (TPP) ======
  
-Terrain Processor (TP for short) is a bitch, you make one slight wrong configuration and BANG it crashes or freezes without mercy :)+Text moved to [[arma3:terrain:terrain-processor:project-templates-tpp|ArmA 3 Terrain Processor Project Templates (TPP)]].
  
-Project *.TPP files are XML format, you can edit them but as bis TP manual states its not advised as its easy to make mistakes and again TP will crash, so be very very careful. 
  
-You should name every TPP project file with very descriptive file name (normal rules apply, no spaces, no stupid characters) so you can re-use them with other terrains in the future.+====== TPP Naming Rules ======
  
-It is cumbersome to add object template names into the projects so once you do it, save the tpp file that you don't have to type in all those templates next time you want to place forests etc.+Text moved to [[arma3:terrain:terrain-processor:tpp-naming-rules|ArmA 3 Terrain Processor TPP Naming Rules]].
  
  
-====== Object Placement Statistics ======+====== Searching for Settings ======
  
-This is nice reference read of how many objects some configs place and how long time it takes to import these to terrain builder. Computer used to create these statistics is CPUAMD Athlon FX-4170 4.2Ghz Quad Core Black Edition, RAMCorsair Vengeance 16GB PC3-12800 1600MHz.+Text moved to [[arma3:terrain:terrain-processor:searching-for-settings|ArmA 3 Terrain Processor Searching for Settings]].
  
-Polygon size about 20km x 20km, just slightly below that size but otherwise square area. 
  
-TaskArea Random+====== MaskLinear ======
  
-Trees 12, probability 100%, minimal distance 5m.+Text moved to [[arma3:terrain:terrain-processor:mask-linear|ArmA 3 Terrain Processor Mask: Linear]].
  
-^ Hectare Density ^ Objects Placed ^ 
-| 1% | 41,000 | 
-| 10% | 413,000 | 
-| 20% | 827,000 | 
-| 30% | 1,240,000 | 
-| 40% | 1,654,000 | 
-| 50% | 2,068,000 | 
-| 60% | 2,481,000 | 
-| 70% | 2,895,000 | 
-| 80% | 3,308,000 | 
-| 90% | 3,722,000 | 
-| 100% | 4,136,000 | 
-| 110% | 4,549,000 | 
-| 120% | 4,963,000 | 
-| 130% | 5,376,000 | 
-| 140% | 5,790,000 | 
-| 150% | 6,204,000 | 
  
-Terrain builder imports 2 million object LBT file in about 10 minutes, 3,3 million objects 17 minutes. 4,1 million objects 22 minutes. 5,3 million objects 26 minutes. 6,2 million objects 30 minutes.+====== Forest Settings ======
  
-Polygon size about 40km x 40km, everything else the same as above.+Text moved to [[arma3:terrain:terrain-processor:forest-settings|ArmA 3 Terrain Processor Forest Settings]]. 
 + 
 + 
 +====== Line: Regular ====== 
 + 
 +Text moved to [[arma3:terrain:terrain-processor:line-regular|ArmA 3 Terrain Processor Line: Regular]]. 
 + 
 + 
 +====== User Guide ====== 
 + 
 +Text moved to [[arma3:terrain:terrain-processor:user-guide|ArmA 3 Terrain Processor User Guide]]. 
 + 
 + 
 +====== Road Smoothing ====== 
 + 
 +Text moved to [[arma3:terrain:terrain-processor:road-elevation-smoothing|ArmA 3 Terrain Processor Road Elevation Smoothing]]. 
 + 
 + 
 +====== Object Placement Statistics ======
  
-^ Hectare Density ^ Objects Placed ^ +Text moved to [[arma3:terrain:terrain-processor:object-placement-statistics|ArmA Terrain Processor Object Placement Statistics]].
-| 1% | 167,000 | +
-| 10% | 1,674,000 | +
-| 20% | 3,348,000 | +
-| 30% | 5,023,000 | +
-| 40% | 6,697,000 | +
-| 45% | 7,535,000 |+
  
-Terrain builder imports 7,5 million object LBT file in 37 minutes. 
  
-Polygon size about 81km x 81km, everything else the same as above.+====== Multiple Tasks ======
  
-^ Hectare Density ^ Objects Placed ^ +Text moved to [[arma3:terrain:terrain-processor:multiple-tasks|ArmA 3 Terrain Processor Multiple Tasks]].
-| 1% | 670,000 | +
-| 9% | 6,033,000 | +
-| 10% | 6,704,000 |+
  
-Terrain builder imports 6,7 million object LBT file in 32 minutes. 
arma3/tools/terrain-processor.1484136892.txt.gz · Last modified: 2017/01/11 12:14 by snakeman

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