arma3:tools:terrain-builder
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| arma3:tools:terrain-builder [2024/08/04 17:22] – text moved to ... snakeman | arma3:tools:terrain-builder [2024/08/04 18:24] (current) – text moved to ... snakeman | ||
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| Text moved to [[arma3: | Text moved to [[arma3: | ||
| - | * WRP file can have only 32k rvmat indexes, otherwise it fails. | + | Text moved to [[arma3: |
| - | * Remember | + | Text moved to [[arma3: |
| - | * MapLegend.png is included in: < | + | Text moved to [[arma3:terrain: |
| - | * terrain builder | + | Text moved to [[arma3:terrain:terrain-builder:heightmap-size-tiny|ArmA |
| ====== Export Imagery ====== | ====== Export Imagery ====== | ||
| - | Howto export satellite texture / mask out of terrain builder. | + | Text moved to [[arma3:terrain:terrain-builder:export-imagery|ArmA 3 Terrain Builder Export Imagery]]. |
| - | + | ||
| - | File -> export -> imagery, when you open the dialog OK button is grayed out until you file browse for export surface mask and tick it. | + | |
| - | + | ||
| - | If you tick export satellite texture OK button gets grayed out. If you click project extent, terrain builder goes to (Not responding) freeze mode. | + | |
| - | + | ||
| - | File -> export -> EMF, seems to work ok. You insert the resolution you want to export and EMF file is exported. | + | |
| - | + | ||
| - | Note: exporting EMF gives a blank texture if buldozer is running. | + | |
| ====== Processing Dialog On Top ====== | ====== Processing Dialog On Top ====== | ||
| - | Terrain | + | Text moved to [[arma3: |
| ====== Buldozer and Deleting Objects ====== | ====== Buldozer and Deleting Objects ====== | ||
| - | Do not delete objects when buldozer is running, if you trying | + | Text moved to [[arma3:terrain:terrain-builder:buldozer-and-deleting-objects|ArmA 3 Terrain Builder Buldozer |
| ====== Locked Objects Layer and Heightmap Import ====== | ====== Locked Objects Layer and Heightmap Import ====== | ||
| - | If you think by locking objects layer you can import new heightmap and keep object alignment, you are wrong. Relative elevation objects will get aligned relative | + | Text moved to [[arma3: |
arma3/tools/terrain-builder.1722792174.txt.gz · Last modified: 2024/08/04 17:22 by snakeman
