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arma3:tools:terrain-builder [2024/08/04 17:22] – text moved to ... snakemanarma3:tools:terrain-builder [2024/08/04 18:24] (current) – text moved to ... snakeman
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 Text moved to [[arma3:terrain:terrain-builder:heightmap-ascii-grid-asc|ArmA 3 Terrain Builder Heightmap ASCII Grid ASC]]. Text moved to [[arma3:terrain:terrain-builder:heightmap-ascii-grid-asc|ArmA 3 Terrain Builder Heightmap ASCII Grid ASC]].
  
-  * WRP file can have only 32k rvmat indexes, otherwise it fails.+Text moved to [[arma3:terrain:terrain-builder:satellite-tiles|ArmA 3 Terrain Builder Satellite Tiles]].
  
-  * Remember to delete logs from time to time, you are never going to check them out so all they do is take space<SteamRoot>\SteamApps\common\Arma 3 Tools\TerrainBuilder\Logs\+Text moved to [[arma3:terrain:terrain-builder:log-file|ArmA 3 Terrain Builder Log File]].
  
-  * MapLegend.png is included in<SteamRoot>\SteamApps\common\Arma Tools\TerrainBuilder\img\map\+Text moved to [[arma3:terrain:terrain-builder:maplegend-image|ArmA Terrain Builder mapLegend Image]].
  
-  * terrain builder can only do 16 x 16 grid heightmap, if you import PEW with 8 x 8 grid it will show blank drop-down for the heightmap size selection. This is for those arma2 ported terrains where visitor could do 8 x 8 grid heightmaps.+Text moved to [[arma3:terrain:terrain-builder:heightmap-size-tiny|ArmA Terrain Builder Heightmap Size Tiny]].
  
  
 ====== Export Imagery ====== ====== Export Imagery ======
  
-Howto export satellite texture / mask out of terrain builder+Text moved to [[arma3:terrain:terrain-builder:export-imagery|ArmA 3 Terrain Builder Export Imagery]].
- +
-File -> export -imagery, when you open the dialog OK button is grayed out until you file browse for export surface mask and tick it. +
- +
-If you tick export satellite texture OK button gets grayed out. If you click project extent, terrain builder goes to (Not responding) freeze mode. +
- +
-File -> export -> EMF, seems to work ok. You insert the resolution you want to export and EMF file is exported. +
- +
-Note: exporting EMF gives a blank texture if buldozer is running.+
  
  
 ====== Processing Dialog On Top ====== ====== Processing Dialog On Top ======
  
-Terrain builder has nasty habit of opening "processing please wait" type of dialog and it will stay on top across other programs you are running, for example if you switch to email client or browser you still have this dialog on top in the middle of the screen annoying you.+Text moved to [[arma3:terrain:terrain-builder:processing-dialog-on-top|ArmA 3 Terrain Builder Processing Dialog On Top]].
  
  
 ====== Buldozer and Deleting Objects ====== ====== Buldozer and Deleting Objects ======
  
-Do not delete objects when buldozer is running, if you trying to do so terrain builder will warn you. Listen to this warning, do not keep buldozer running while proceeding to delete the objects, you most likely get a terrain builder and/or buldozer crash.+Text moved to [[arma3:terrain:terrain-builder:buldozer-and-deleting-objects|ArmA 3 Terrain Builder Buldozer and Deleting Objects]].
  
  
 ====== Locked Objects Layer and Heightmap Import ====== ====== Locked Objects Layer and Heightmap Import ======
  
-If you think by locking objects layer you can import new heightmap and keep object alignment, you are wrong. Relative elevation objects will get aligned relative to the new heightmap upon import no matter if you lock the layer.+Text moved to [[arma3:terrain:terrain-builder:heightmap-import-with-locked-objects-layer|ArmA 3 Terrain Builder Heightmap Import With Locked Objects Layer]].
  
arma3/tools/terrain-builder.1722792174.txt.gz · Last modified: 2024/08/04 17:22 by snakeman

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