arma3:tools:terrain-builder
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arma3:tools:terrain-builder [2024/08/04 16:29] – text moved to ... snakeman | arma3:tools:terrain-builder [2024/08/04 18:24] (current) – text moved to ... snakeman | ||
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Text moved to [[arma3: | Text moved to [[arma3: | ||
- | * Import | + | Text moved to [[arma3: |
- | * If you have very large terrain possibly with large number of objects, think twice before previewing it on buldozer as it takes forever | + | Text moved to [[arma3: |
- | * When you generate layers, you must have layers manager the correct layers visible. If they are hidden | + | Text moved to [[arma3:terrain:terrain-builder: |
- | * If you get "Area tool - couldn' | + | Text moved to [[arma3: |
- | * source\terrainbuilder\< | + | Text moved to [[arma3: |
- | * source\terrainbuilder\< | + | Text moved to [[arma3: |
- | * If you have a shape selected and press D while in Buldozer it will delete the shape! | + | Text moved to [[arma3: |
- | * If your ground detail texture is missing (bad layers.cfg etc?) then in-game area around camera/ | + | Text moved to [[arma3: |
- | * If you import heightmap that is in wrong coordinates for example 0/0 which is default L3DT ASC export coordinates, | + | Text moved to [[arma3:terrain:terrain-builder: |
- | * WRP file can have only 32k rvmat indexes, otherwise it fails. | + | Text moved to [[arma3:terrain:terrain-builder:heightmap-size-tiny|ArmA |
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- | * Remember | + | |
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- | * MapLegend.png is included in: < | + | |
- | + | ||
- | * terrain builder | + | |
====== Export Imagery ====== | ====== Export Imagery ====== | ||
- | Howto export satellite texture / mask out of terrain builder. | + | Text moved to [[arma3:terrain:terrain-builder:export-imagery|ArmA 3 Terrain Builder Export Imagery]]. |
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- | File -> export -> imagery, when you open the dialog OK button is grayed out until you file browse for export surface mask and tick it. | + | |
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- | If you tick export satellite texture OK button gets grayed out. If you click project extent, terrain builder goes to (Not responding) freeze mode. | + | |
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- | File -> export -> EMF, seems to work ok. You insert the resolution you want to export and EMF file is exported. | + | |
- | + | ||
- | Note: exporting EMF gives a blank texture if buldozer is running. | + | |
====== Processing Dialog On Top ====== | ====== Processing Dialog On Top ====== | ||
- | Terrain | + | Text moved to [[arma3: |
====== Buldozer and Deleting Objects ====== | ====== Buldozer and Deleting Objects ====== | ||
- | Do not delete objects when buldozer is running, if you trying | + | Text moved to [[arma3:terrain:terrain-builder:buldozer-and-deleting-objects|ArmA 3 Terrain Builder Buldozer |
====== Locked Objects Layer and Heightmap Import ====== | ====== Locked Objects Layer and Heightmap Import ====== | ||
- | If you think by locking objects layer you can import new heightmap and keep object alignment, you are wrong. Relative elevation objects will get aligned relative | + | Text moved to [[arma3: |
arma3/tools/terrain-builder.1722788972.txt.gz · Last modified: 2024/08/04 16:29 by snakeman