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arma3:tools:terrain-builder [2024/08/04 16:29] – text moved to ... snakemanarma3:tools:terrain-builder [2024/08/04 18:24] (current) – text moved to ... snakeman
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 Text moved to [[arma3:terrain:terrain-builder:heightmap-highest-elevation|ArmA 3 Terrain Builder Heightmap Highest Elevation]]. Text moved to [[arma3:terrain:terrain-builder:heightmap-highest-elevation|ArmA 3 Terrain Builder Heightmap Highest Elevation]].
  
-  * Import -> Maps is how you import arma2 WRP and PEW filesPEW has the proper template library colors (not sure about icon shapes?), WRP just imports as blue or black. PEW/WRP import is as-is, objects are aligned properly.+Text moved to [[arma3:terrain:terrain-builder:importing-pew-and-wrp-files|ArmA 3 Terrain Builder Importing PEW And WRP Files]].
  
-  * If you have very large terrain possibly with large number of objects, think twice before previewing it on buldozer as it takes forever to start.+Text moved to [[arma3:terrain:terrain-builder:generate-layers|ArmA 3 Terrain Builder Generate Layers]].
  
-  * When you generate layers, you must have layers manager the correct layers visible. If they are hidden terrain builder generates white satellite texture tiles. You can usually detect this right away as the satellite map processing (step 1) is very quick.+Text moved to [[arma3:terrain:terrain-builder:area-tool-target-layer-is-locked|ArmA 3 Terrain Builder Area Tool Target Layer Is Locked]].
  
-  * If you get "Area tool couldn't use 'add area' the target layer is locked." warning dialog when LMB clicking on scene view, it means you have layer manager -> shapes, some shape selected. Select shapes -> default area, layer and the dialog disappears.+Text moved to [[arma3:terrain:terrain-builder:buldozer-object-selecting-not-working|ArmA 3 Terrain Builder Buldozer Object Selecting Not Working]].
  
-  * source\terrainbuilder\<project>_000.v4d numbered files are layer manager -> raster layers. if you remove raster layers and add new ones, then they get incremented number in file name like _002, _003 etc.+Text moved to [[arma3:terrain:terrain-builder:ground-detail-texture-in-game-is-black|ArmA 3 Terrain Builder Ground Detail Texture In-game Is Black]].
  
-  * source\terrainbuilder\<project>.layers\ directory contains object layers.+Text moved to [[arma3:terrain:terrain-builder:heightmap-ascii-grid-asc|ArmA 3 Terrain Builder Heightmap ASCII Grid ASC]].
  
-  * If you have a shape selected and press D while in Buldozer it will delete the shape!+Text moved to [[arma3:terrain:terrain-builder:satellite-tiles|ArmA 3 Terrain Builder Satellite Tiles]].
  
-  * If your ground detail texture is missing (bad layers.cfg etc?) then in-game area around camera/player is all black.+Text moved to [[arma3:terrain:terrain-builder:log-file|ArmA 3 Terrain Builder Log File]].
  
-  * If you import heightmap that is in wrong coordinates for example 0/0 which is default L3DT ASC export coordinates, then you cannot fix the .ASC header and refresh from source because terrain builder does not refresh the coordinates, just the elevation data. In such case you have to adjust the coordinates from the properties dialog.+Text moved to [[arma3:terrain:terrain-builder:maplegend-image|ArmA 3 Terrain Builder mapLegend Image]].
  
-  * WRP file can have only 32k rvmat indexes, otherwise it fails. +Text moved to [[arma3:terrain:terrain-builder:heightmap-size-tiny|ArmA Terrain Builder Heightmap Size Tiny]].
- +
-  * Remember to delete logs from time to time, you are never going to check them out so all they do is take space. <SteamRoot>\SteamApps\common\Arma 3 Tools\TerrainBuilder\Logs\ +
- +
-  * MapLegend.png is included in<SteamRoot>\SteamApps\common\Arma 3 Tools\TerrainBuilder\img\map\ +
- +
-  * terrain builder can only do 16 x 16 grid heightmap, if you import PEW with 8 x 8 grid it will show blank drop-down for the heightmap size selection. This is for those arma2 ported terrains where visitor could do 8 x 8 grid heightmaps.+
  
  
 ====== Export Imagery ====== ====== Export Imagery ======
  
-Howto export satellite texture / mask out of terrain builder+Text moved to [[arma3:terrain:terrain-builder:export-imagery|ArmA 3 Terrain Builder Export Imagery]].
- +
-File -> export -imagery, when you open the dialog OK button is grayed out until you file browse for export surface mask and tick it. +
- +
-If you tick export satellite texture OK button gets grayed out. If you click project extent, terrain builder goes to (Not responding) freeze mode. +
- +
-File -> export -> EMF, seems to work ok. You insert the resolution you want to export and EMF file is exported. +
- +
-Note: exporting EMF gives a blank texture if buldozer is running.+
  
  
 ====== Processing Dialog On Top ====== ====== Processing Dialog On Top ======
  
-Terrain builder has nasty habit of opening "processing please wait" type of dialog and it will stay on top across other programs you are running, for example if you switch to email client or browser you still have this dialog on top in the middle of the screen annoying you.+Text moved to [[arma3:terrain:terrain-builder:processing-dialog-on-top|ArmA 3 Terrain Builder Processing Dialog On Top]].
  
  
 ====== Buldozer and Deleting Objects ====== ====== Buldozer and Deleting Objects ======
  
-Do not delete objects when buldozer is running, if you trying to do so terrain builder will warn you. Listen to this warning, do not keep buldozer running while proceeding to delete the objects, you most likely get a terrain builder and/or buldozer crash.+Text moved to [[arma3:terrain:terrain-builder:buldozer-and-deleting-objects|ArmA 3 Terrain Builder Buldozer and Deleting Objects]].
  
  
 ====== Locked Objects Layer and Heightmap Import ====== ====== Locked Objects Layer and Heightmap Import ======
  
-If you think by locking objects layer you can import new heightmap and keep object alignment, you are wrong. Relative elevation objects will get aligned relative to the new heightmap upon import no matter if you lock the layer.+Text moved to [[arma3:terrain:terrain-builder:heightmap-import-with-locked-objects-layer|ArmA 3 Terrain Builder Heightmap Import With Locked Objects Layer]].
  
arma3/tools/terrain-builder.1722788972.txt.gz · Last modified: 2024/08/04 16:29 by snakeman

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