arma3:tools:terrain-builder
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arma3:tools:terrain-builder [2024/08/04 16:17] – text moved to ... snakeman | arma3:tools:terrain-builder [2024/08/04 18:24] (current) – text moved to ... snakeman | ||
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- | * Buldozer use, if your terrain has hardcore elevations very rough stuff, buldozer might freeze on " | + | Text moved to [[arma3: |
- | * When you make changes in buldozer don't use " | + | Text moved to [[arma3:terrain:terrain-builder:buldozer-save-heightmap-edits|ArmA 3 Terrain Builder Buldozer Save Heightmap Edits]]. |
- | * Highest elevation has been confirmed 8848 meters. Ice from arma discord said he made mount everest terrain which worked fine. Helicopter (little bird) could not climb to that altitude but cars worked there just fine. | + | Text moved to [[arma3: |
- | * Import | + | Text moved to [[arma3: |
- | * If you have very large terrain possibly with large number of objects, think twice before previewing it on buldozer as it takes forever | + | Text moved to [[arma3: |
- | * When you generate layers, you must have layers manager the correct layers visible. If they are hidden | + | Text moved to [[arma3:terrain:terrain-builder: |
- | * If you get "Area tool - couldn' | + | Text moved to [[arma3: |
- | * source\terrainbuilder\< | + | Text moved to [[arma3: |
- | * source\terrainbuilder\< | + | Text moved to [[arma3: |
- | * If you have a shape selected and press D while in Buldozer it will delete the shape! | + | Text moved to [[arma3: |
- | * If your ground detail texture is missing (bad layers.cfg etc?) then in-game area around camera/ | + | Text moved to [[arma3: |
- | * If you import heightmap that is in wrong coordinates for example 0/0 which is default L3DT ASC export coordinates, | + | Text moved to [[arma3:terrain:terrain-builder: |
- | * WRP file can have only 32k rvmat indexes, otherwise it fails. | + | Text moved to [[arma3:terrain:terrain-builder:heightmap-size-tiny|ArmA |
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- | * Remember | + | |
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- | * MapLegend.png is included in: < | + | |
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- | * terrain builder | + | |
====== Export Imagery ====== | ====== Export Imagery ====== | ||
- | Howto export satellite texture / mask out of terrain builder. | + | Text moved to [[arma3:terrain:terrain-builder:export-imagery|ArmA 3 Terrain Builder Export Imagery]]. |
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- | File -> export -> imagery, when you open the dialog OK button is grayed out until you file browse for export surface mask and tick it. | + | |
- | + | ||
- | If you tick export satellite texture OK button gets grayed out. If you click project extent, terrain builder goes to (Not responding) freeze mode. | + | |
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- | File -> export -> EMF, seems to work ok. You insert the resolution you want to export and EMF file is exported. | + | |
- | + | ||
- | Note: exporting EMF gives a blank texture if buldozer is running. | + | |
====== Processing Dialog On Top ====== | ====== Processing Dialog On Top ====== | ||
- | Terrain | + | Text moved to [[arma3: |
====== Buldozer and Deleting Objects ====== | ====== Buldozer and Deleting Objects ====== | ||
- | Do not delete objects when buldozer is running, if you trying | + | Text moved to [[arma3:terrain:terrain-builder:buldozer-and-deleting-objects|ArmA 3 Terrain Builder Buldozer |
====== Locked Objects Layer and Heightmap Import ====== | ====== Locked Objects Layer and Heightmap Import ====== | ||
- | If you think by locking objects layer you can import new heightmap and keep object alignment, you are wrong. Relative elevation objects will get aligned relative | + | Text moved to [[arma3: |
arma3/tools/terrain-builder.1722788225.txt.gz · Last modified: 2024/08/04 16:17 by snakeman