arma3:terrain:zgm-road-painting-in-global-mapper
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| arma3:terrain:zgm-road-painting-in-global-mapper [2016/11/15 09:04] – switched tactical.nekromantix.com to www.pmctactical.org domain. snakeman | arma3:terrain:zgm-road-painting-in-global-mapper [2024/08/02 22:06] (current) – links added. snakeman | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ====== Road Painting Source Files For Global Mapper ====== | + | ====== |
| + | |||
| + | [[https:// | ||
| **ArmA 3 Terrain Road Painting in Global Mapper and Source Files** by ZeroG | **ArmA 3 Terrain Road Painting in Global Mapper and Source Files** by ZeroG | ||
| Line 101: | Line 103: | ||
| 5. Enjoy your roads ingame. I posted some example pictures of how exact road placement is (don't wonder about the odd texture colors: I use a topography map for object placement): | 5. Enjoy your roads ingame. I posted some example pictures of how exact road placement is (don't wonder about the odd texture colors: I use a topography map for object placement): | ||
| - | Download | + | Download ZGM_ArmA_3_Road_Painting_Source_Files_For_Global_Mapper.7z |
| + | < | ||
| + | magnet:? | ||
| + | </ | ||
arma3/terrain/zgm-road-painting-in-global-mapper.1479200698.txt.gz · Last modified: 2016/11/15 09:04 by snakeman
