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arma3:terrain:zgm-road-painting-in-global-mapper [2013/04/19 23:15] – created zgm-road-painting-in-global-mapper initial page. snakemanarma3:terrain:zgm-road-painting-in-global-mapper [2024/08/02 22:06] (current) – links added. snakeman
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-====== Road Painting Source Files For Global Mapper ======+====== ArmA 3 Road Painting Source Files For Global Mapper ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]]
  
 **ArmA 3 Terrain Road Painting in Global Mapper and Source Files** by ZeroG **ArmA 3 Terrain Road Painting in Global Mapper and Source Files** by ZeroG
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 5. Enjoy your roads ingame. I posted some example pictures of how exact road placement is (don't wonder about the odd texture colors: I use a topography map for object placement): 5. Enjoy your roads ingame. I posted some example pictures of how exact road placement is (don't wonder about the odd texture colors: I use a topography map for object placement):
  
-Download [[http://tactical.nekromantix.com/arma3/downloads/ZGM_ArmA_3_Road_Painting_Source_Files_For_Global_Mapper.7z|ZGM_ArmA_3_Road_Painting_Source_Files_For_Global_Mapper.7z]]+Download ZGM_ArmA_3_Road_Painting_Source_Files_For_Global_Mapper.7z from Torrent Magnet: 
 +<code> 
 +magnet:?xt=urn:btih:be99aed43b34742f8f6279b29e37b1d70d61b331&xt=urn:btmh:122032a11427d61eda68f8a63d0e8c49114e4a13366c02de2a7bdaf39b70377ff51e&dn=ZGM_ArmA_3_Road_Painting_Source_Files_For_Global_Mapper.7z&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a6969%2fannounce 
 +</code> 
arma3/terrain/zgm-road-painting-in-global-mapper.1366413319.txt.gz · Last modified: 2013/04/19 23:15 (external edit)