User Tools

Site Tools


arma3:terrain:x-cam

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
arma3:terrain:x-cam [2024/03/19 07:03] – download link torrent magnet updated. snakemanarma3:terrain:x-cam [2024/08/04 16:16] (current) – added more tutorial info. snakeman
Line 1: Line 1:
-====== X-Cam ======+====== ArmA 3 X-Cam ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]]
  
 Proper name is X-Cam not "xcam" or "x Cam" so we are clear. Proper name is X-Cam not "xcam" or "x Cam" so we are clear.
Line 45: Line 47:
 Obj -> Load -> Definition File -> close Obj -> Load -> Definition File -> close
  
-Now you are in that mode, now just click CBF -> OK, terrain builder file is created in **arma 3 root directory** and the file name is "<TERRAIN-NAME>_<PROJECT-NAME>.txt".+Now you are in that mode, now just click CBF -> OK, terrain builder file is created in **ArmA 3 root directory** and the file name is "<TERRAIN-NAME>_<PROJECT-NAME>.txt".
  
 Now you can import this file into terrain builder. Now you can import this file into terrain builder.
 +
 +When you export from X-Cam, select absolute. Then in Terrain Builder do file import -> objects and select absolute there as well. Don't drag and drop your file into terrain builder, as I think it defaults to relative height.
  
  
arma3/terrain/x-cam.1710831790.txt.gz · Last modified: 2024/03/19 07:03 by snakeman