arma3:terrain:x-cam
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Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
arma3:terrain:x-cam [2017/09/08 12:00] – added header. snakeman | arma3:terrain:x-cam [2024/08/04 16:16] (current) – added more tutorial info. snakeman | ||
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- | ====== X-Cam ====== | + | ====== |
+ | |||
+ | [[https:// | ||
Proper name is X-Cam not " | Proper name is X-Cam not " | ||
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Obj -> Load -> Definition File -> close | Obj -> Load -> Definition File -> close | ||
- | Now you are in that mode, now just click CBF -> OK, terrain builder file is created in **arma 3 root directory** and the file name is "< | + | Now you are in that mode, now just click CBF -> OK, terrain builder file is created in **ArmA 3 root directory** and the file name is "< |
Now you can import this file into terrain builder. | Now you can import this file into terrain builder. | ||
+ | |||
+ | When you export from X-Cam, select absolute. Then in Terrain Builder do file import -> objects and select absolute there as well. Don't drag and drop your file into terrain builder, as I think it defaults to relative height. | ||
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- Download the new dll's (iniDB.dll & iniDB_x64.dll) from [[https:// | - Download the new dll's (iniDB.dll & iniDB_x64.dll) from [[https:// | ||
- | - Download | + | - Download make_file_x64_v1.5.7z |
- Drop the iniDB.dll & iniDB_x64.dll into the Arma3\inidbi dir | - Drop the iniDB.dll & iniDB_x64.dll into the Arma3\inidbi dir | ||
- Drop make_file_x64.dll into the \Arma3\ root dir | - Drop make_file_x64.dll into the \Arma3\ root dir | ||
All done. | All done. | ||
+ | |||
+ | make_file_x64_v1.5.7z from OFP-ArmA.Tools.2024-03-19/ | ||
+ | < | ||
+ | magnet:? | ||
+ | </ | ||
+ |
arma3/terrain/x-cam.1504872010.txt.gz · Last modified: 2017/09/08 12:00 by snakeman