arma3:terrain:x-cam
Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| arma3:terrain:x-cam [2017/09/08 12:00] – added header. snakeman | arma3:terrain:x-cam [2024/08/04 16:16] (current) – added more tutorial info. snakeman | ||
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| - | ====== X-Cam ====== | + | ====== |
| + | |||
| + | [[https:// | ||
| Proper name is X-Cam not " | Proper name is X-Cam not " | ||
| Line 45: | Line 47: | ||
| Obj -> Load -> Definition File -> close | Obj -> Load -> Definition File -> close | ||
| - | Now you are in that mode, now just click CBF -> OK, terrain builder file is created in **arma 3 root directory** and the file name is "< | + | Now you are in that mode, now just click CBF -> OK, terrain builder file is created in **ArmA 3 root directory** and the file name is "< |
| Now you can import this file into terrain builder. | Now you can import this file into terrain builder. | ||
| + | |||
| + | When you export from X-Cam, select absolute. Then in Terrain Builder do file import -> objects and select absolute there as well. Don't drag and drop your file into terrain builder, as I think it defaults to relative height. | ||
| Line 57: | Line 61: | ||
| - Download the new dll's (iniDB.dll & iniDB_x64.dll) from [[https:// | - Download the new dll's (iniDB.dll & iniDB_x64.dll) from [[https:// | ||
| - | - Download | + | - Download make_file_x64_v1.5.7z |
| - Drop the iniDB.dll & iniDB_x64.dll into the Arma3\inidbi dir | - Drop the iniDB.dll & iniDB_x64.dll into the Arma3\inidbi dir | ||
| - Drop make_file_x64.dll into the \Arma3\ root dir | - Drop make_file_x64.dll into the \Arma3\ root dir | ||
| All done. | All done. | ||
| + | |||
| + | make_file_x64_v1.5.7z from OFP-ArmA.Tools.2024-03-19/ | ||
| + | < | ||
| + | magnet:? | ||
| + | </ | ||
| + | |||
arma3/terrain/x-cam.1504872010.txt.gz · Last modified: 2017/09/08 12:00 by snakeman
