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arma3:terrain:water-color

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arma3:terrain:water-color [2017/09/01 06:06] – created initial page. snakemanarma3:terrain:water-color [2024/08/02 21:59] (current) – links added. snakeman
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-====== Water Colors for Depth ======+====== ArmA 3 Water Colors for Depth ====== 
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 +[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]]
  
 ArmA 3 water colors for depth, how deep your ocean have to be in order it to be "dark blue" etc. ArmA 3 water colors for depth, how deep your ocean have to be in order it to be "dark blue" etc.
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 The blue tint looks odd and annoying, if any way possible you should avoid elevations between 0m up to 4m maybe even 5m. This of course is a problem on real world data terrains where often the elevations are even below sea level. The blue tint looks odd and annoying, if any way possible you should avoid elevations between 0m up to 4m maybe even 5m. This of course is a problem on real world data terrains where often the elevations are even below sea level.
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arma3/terrain/water-color.1504246005.txt.gz · Last modified: 2017/09/01 06:06 by snakeman

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