arma3:terrain:water-color
Differences
This shows you the differences between two versions of the page.
| arma3:terrain:water-color [2017/09/01 06:06] – created initial page. snakeman | arma3:terrain:water-color [2024/08/02 21:59] (current) – links added. snakeman | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ====== Water Colors for Depth ====== | + | ====== |
| + | |||
| + | [[https:// | ||
| ArmA 3 water colors for depth, how deep your ocean have to be in order it to be "dark blue" etc. | ArmA 3 water colors for depth, how deep your ocean have to be in order it to be "dark blue" etc. | ||
| Line 35: | Line 37: | ||
| The blue tint looks odd and annoying, if any way possible you should avoid elevations between 0m up to 4m maybe even 5m. This of course is a problem on real world data terrains where often the elevations are even below sea level. | The blue tint looks odd and annoying, if any way possible you should avoid elevations between 0m up to 4m maybe even 5m. This of course is a problem on real world data terrains where often the elevations are even below sea level. | ||
| + | |||
arma3/terrain/water-color.1504246005.txt.gz · Last modified: 2017/09/01 06:06 by snakeman
