arma3:terrain:tribute-to-bushlurker
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arma3:terrain:tribute-to-bushlurker [2017/10/07 01:18] – http to https switch. snakeman | arma3:terrain:tribute-to-bushlurker [2024/08/02 21:50] (current) – links added. snakeman | ||
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- | ====== Tribute to Bushlurker ====== | + | ====== |
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**Tribute to Bushlurker** by Snake Man, PMC. | **Tribute to Bushlurker** by Snake Man, PMC. | ||
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[6/27/2012 1:48:45 AM] Bushlurker: I also suspected from that experiment, now I remember, that I had the impression that heightmap complexity might have played a part too.... not just lots of cells, but lots of variation in heights going on.... it was a heavily modelled heightmap\\ | [6/27/2012 1:48:45 AM] Bushlurker: I also suspected from that experiment, now I remember, that I had the impression that heightmap complexity might have played a part too.... not just lots of cells, but lots of variation in heights going on.... it was a heavily modelled heightmap\\ | ||
[6/27/2012 1:49:12 AM] Snake Man: yeah some crazy bumpy heighmap causes stutter too.\\ | [6/27/2012 1:49:12 AM] Snake Man: yeah some crazy bumpy heighmap causes stutter too.\\ | ||
- | [6/27/2012 1:49:50 AM] Bushlurker: I used to use the erosion tools in Wilbur over a basic photoshopped basemap, but nowadays I use the G forge plugin for leveller for almost all that synthetic stuff\\ | + | [6/27/2012 1:49:50 AM] Bushlurker: I used to use the erosion tools in [[: |
[6/27/2012 1:50:02 AM] Bushlurker: think I might have a photo...\\ | [6/27/2012 1:50:02 AM] Bushlurker: think I might have a photo...\\ | ||
[6/27/2012 1:50:28 AM] Bushlurker: https:// | [6/27/2012 1:50:28 AM] Bushlurker: https:// | ||
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Get Bushlurker Island 51 from [[https:// | Get Bushlurker Island 51 from [[https:// | ||
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arma3/terrain/tribute-to-bushlurker.1507339096.txt.gz · Last modified: 2017/10/07 01:18 by snakeman