arma3:terrain:terrain-processor-templates
Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| arma3:terrain:terrain-processor-templates [2017/08/31 02:37] – created initial page. snakeman | arma3:terrain:terrain-processor-templates [2026/03/15 11:09] (current) – github link removed. snakeman | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ====== ArmA 3 Terrain Processor Templates ====== | ====== ArmA 3 Terrain Processor Templates ====== | ||
| + | |||
| + | [[https:// | ||
| Terrain Processor project template files (TPP). | Terrain Processor project template files (TPP). | ||
| Line 10: | Line 12: | ||
| These are fully working and tested TPP files, you will not get crashes with these unless you forgot to place .shp files in the dir. | These are fully working and tested TPP files, you will not get crashes with these unless you forgot to place .shp files in the dir. | ||
| - | Download from [[https://github.com/ | + | **Important**: if you do not edit these files, they are looking for roads.shp in the dir where you run the TPP file. So if the file is not present (most likely it wont be) go to mask: linear task and browse to your roads shape file. Mask: linear for roads is important because it clears any objects from your roads. |
| + | |||
| + | Download from PMC Terrain Processor Templates (PMCTODO files offline, sorry). | ||
arma3/terrain/terrain-processor-templates.1504147070.txt.gz · Last modified: 2017/08/31 02:37 by snakeman
