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arma3:terrain:terrain-processor-templates [2024/08/02 21:46] – links added. snakemanarma3:terrain:terrain-processor-templates [2026/03/15 11:09] (current) – github link removed. snakeman
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 **Important**: if you do not edit these files, they are looking for roads.shp in the dir where you run the TPP file. So if the file is not present (most likely it wont be) go to mask: linear task and browse to your roads shape file. Mask: linear for roads is important because it clears any objects from your roads. **Important**: if you do not edit these files, they are looking for roads.shp in the dir where you run the TPP file. So if the file is not present (most likely it wont be) go to mask: linear task and browse to your roads shape file. Mask: linear for roads is important because it clears any objects from your roads.
  
-Download from [[https://github.com/SnakeManPMC/arma-3-terrain-processor-templates|github terrain processor templates]].+Download from PMC Terrain Processor Templates (PMCTODO files offline, sorry).
  
arma3/terrain/terrain-processor-templates.txt · Last modified: 2026/03/15 11:09 by snakeman