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arma3:terrain:terrain-builder:satellite-tiles

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arma3:terrain:terrain-builder:satellite-tiles [2024/08/04 11:57] – created initial page. snakemanarma3:terrain:terrain-builder:satellite-tiles [2024/08/04 17:36] (current) – added more tutorial info. snakeman
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 Image from [[arma3:terrain:ultimate-terrain-tutorial|PMC ArmA 3 Ultimate Terrain Tutorial]]. Image from [[arma3:terrain:ultimate-terrain-tutorial|PMC ArmA 3 Ultimate Terrain Tutorial]].
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 +WRP file can have only 32,768 RVMAT indexes, otherwise it fails. What does this mean? If you have a large satellite texture/mask with additional high amount of detail, ie many colors in the mask, that generates large number of RVMAT files to ''layers\'' dir and in the WRP file than smaller and fever color satellite mask image. Easiest way to avoid 32,768 RVMAT indexes limit is to use large satellite/surface mask tile size and if that doesn't help, then you have to reduce the splatter of individual satellite mask RGB colors.
  
  
arma3/terrain/terrain-builder/satellite-tiles.1722772674.txt.gz · Last modified: 2024/08/04 11:57 by snakeman

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