arma3:terrain:terrain-builder:import-satellite-images
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This shows you the differences between two versions of the page.
arma3:terrain:terrain-builder:import-satellite-images [2024/08/04 11:11] – created initial page. snakeman | arma3:terrain:terrain-builder:import-satellite-images [2024/08/04 16:06] (current) – added more tutorial info. snakeman | ||
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Remember that if both textures and mask images are in the same dir (as they usually should be?), don't just hit CTRL-A to select all files, only select what you are importing, you have to import satellite texture and satellite mask separately, so know what type you're importing. | Remember that if both textures and mask images are in the same dir (as they usually should be?), don't just hit CTRL-A to select all files, only select what you are importing, you have to import satellite texture and satellite mask separately, so know what type you're importing. | ||
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+ | When you **Import Satellite Texture**, it will delete the existing PNG image files in layers/ directory. Previously in ArmA 2 Visitor 3 did not delete nothing, in fact it skipped the PNG's if they existed and only created those that were missing (or broken). This is the reason I'll delete layers\ files manually, I want to decide what gets deleted and when. | ||
arma3/terrain/terrain-builder/import-satellite-images.1722769889.txt.gz · Last modified: 2024/08/04 11:11 by snakeman