PMC websites shut down January 13th 2026 unless web hosting fees are paid. See up to date status from PMC Website Hosting and Domain Registration Fee Status forum topic. Please Support PMC to help keep these websites online.

Enjoyed or found this pages content useful, please Support PMC to help me keep this web page online beyond January 13th 2026 when web hosting fees are due.

User Tools

Site Tools


arma3:terrain:terrain-builder:directories-and-files

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
arma3:terrain:terrain-builder:directories-and-files [2024/08/04 16:09] – added more tutorial info. snakemanarma3:terrain:terrain-builder:directories-and-files [2024/08/04 17:08] (current) – added more tutorial info. snakeman
Line 13: Line 13:
 <projectName>.tv4p - main project file\\ <projectName>.tv4p - main project file\\
 <projectName>_001.v4d - Layers manager -> rasters, each in individual _001, _002 etc filename numbering <projectName>_001.v4d - Layers manager -> rasters, each in individual _001, _002 etc filename numbering
 +
 +''source\terrainbuilder\<projectName>_000.v4d'' numbered files are layer manager -> raster layers. If you remove raster layers and add new ones, then they get incremented number in file name like _002, _003 etc.
  
 There are sub dirs called:\\ There are sub dirs called:\\
arma3/terrain/terrain-builder/directories-and-files.1722787759.txt.gz · Last modified: 2024/08/04 16:09 by snakeman