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arma3:terrain:terrain-builder:directories-and-files

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arma3:terrain:terrain-builder:directories-and-files [2024/08/04 15:46] – added more tutorial info. snakemanarma3:terrain:terrain-builder:directories-and-files [2024/08/04 17:08] (current) – added more tutorial info. snakeman
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 <projectName>.tv4p - main project file\\ <projectName>.tv4p - main project file\\
 <projectName>_001.v4d - Layers manager -> rasters, each in individual _001, _002 etc filename numbering <projectName>_001.v4d - Layers manager -> rasters, each in individual _001, _002 etc filename numbering
 +
 +''source\terrainbuilder\<projectName>_000.v4d'' numbered files are layer manager -> raster layers. If you remove raster layers and add new ones, then they get incremented number in file name like _002, _003 etc.
  
 There are sub dirs called:\\ There are sub dirs called:\\
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 You can copy projectName.Layers and projectName.Shapes directories from other projects when terrain builder is not running, on the next startup the files are loaded and ready to use. You can copy projectName.Layers and projectName.Shapes directories from other projects when terrain builder is not running, on the next startup the files are loaded and ready to use.
 +
 +Mapframe properties -> Output root folder, this **directory cannot have ''-'' character (hyphen) in the name**.
  
arma3/terrain/terrain-builder/directories-and-files.1722786397.txt.gz · Last modified: 2024/08/04 15:46 by snakeman