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arma3:terrain:satellite-texture-to-mask [2018/01/29 04:50] – created initial page. snakemanarma3:terrain:satellite-texture-to-mask [2024/08/02 19:14] (current) – links added. snakeman
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-====== Satellite Texture to Mask ======+====== ArmA 3 Satellite Texture to Mask ====== 
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 +[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]]
  
 **Satellite Texture to Mask Tutorial** by Opteryx **Satellite Texture to Mask Tutorial** by Opteryx
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-====== Ajust Hue / Saturation ======+====== Adjust Hue / Saturation ======
  
 Go to Image > Adjustments > Hue/Saturation, now turn the saturation to 100 and adjust the hue depending on your result in the next step, this something you'll probably have to go back and forth with to get good results. The idea is to make each surface type stand out as much as possible. Go to Image > Adjustments > Hue/Saturation, now turn the saturation to 100 and adjust the hue depending on your result in the next step, this something you'll probably have to go back and forth with to get good results. The idea is to make each surface type stand out as much as possible.
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 Now you should have a somewhat useful mask for your terrain. It's also important to note that this is something you'd probably want to do after you've cleaned up nasty artifacts in your sat like shadows etc. Now you should have a somewhat useful mask for your terrain. It's also important to note that this is something you'd probably want to do after you've cleaned up nasty artifacts in your sat like shadows etc.
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arma3/terrain/satellite-texture-to-mask.1517201440.txt.gz · Last modified: 2018/01/29 04:50 by snakeman

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