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arma3:terrain:satellite-image-resolution-size-explained

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arma3:terrain:satellite-image-resolution-size-explained [2020/05/16 10:36] – updated for 2020 latest high tech info. snakemanarma3:terrain:satellite-image-resolution-size-explained [2024/08/02 19:09] (current) – links added. snakeman
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-====== Satellite Image Resolution Size Explained ======+====== ArmA 3 Satellite Image Resolution Size Explained ====== 
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 +[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]]
  
 **2020-05-16 Update** **2020-05-16 Update**
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 So the bottom line is, your computers **RAM** dictates what size of single image satellite texture / mask you can do, this limit is removed if you split satellite into smaller image tiles. Use only 1 meter per pixel scale and you're fine. So the bottom line is, your computers **RAM** dictates what size of single image satellite texture / mask you can do, this limit is removed if you split satellite into smaller image tiles. Use only 1 meter per pixel scale and you're fine.
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arma3/terrain/satellite-image-resolution-size-explained.1589625410.txt.gz · Last modified: 2020/05/16 10:36 by snakeman