arma3:terrain:satellite-image-resolution-size-explained
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| arma3:terrain:satellite-image-resolution-size-explained [2020/05/16 10:36] – updated for 2020 latest high tech info. snakeman | arma3:terrain:satellite-image-resolution-size-explained [2024/08/02 19:09] (current) – links added. snakeman | ||
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| - | ====== Satellite Image Resolution Size Explained ====== | + | ====== |
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| **2020-05-16 Update** | **2020-05-16 Update** | ||
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| So the bottom line is, your computers **RAM** dictates what size of single image satellite texture / mask you can do, this limit is removed if you split satellite into smaller image tiles. Use only 1 meter per pixel scale and you're fine. | So the bottom line is, your computers **RAM** dictates what size of single image satellite texture / mask you can do, this limit is removed if you split satellite into smaller image tiles. Use only 1 meter per pixel scale and you're fine. | ||
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arma3/terrain/satellite-image-resolution-size-explained.1589625410.txt.gz · Last modified: 2020/05/16 10:36 by snakeman
