arma3:terrain:road-shapefiles-real-world-data
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arma3:terrain:road-shapefiles-real-world-data [2019/01/22 14:48] – added combine road features header snakeman | arma3:terrain:road-shapefiles-real-world-data [2024/08/02 19:07] (current) – links added. snakeman | ||
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- | ====== Road Shapefiles from Real World Data ====== | + | ====== |
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**How to use real world data road shapefiles from OpenStreetMap (OSM) in ArmA 3**. | **How to use real world data road shapefiles from OpenStreetMap (OSM) in ArmA 3**. | ||
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Note: for example plain deserts (heightmap) of iraq easily allows OSM road features of 9000 but the rugged mountains (heightmap) of afghanistan crashes for less then 5000. So use your own judgement with all these gazillion variables when you track down the amount of roads your terrain can handle. | Note: for example plain deserts (heightmap) of iraq easily allows OSM road features of 9000 but the rugged mountains (heightmap) of afghanistan crashes for less then 5000. So use your own judgement with all these gazillion variables when you track down the amount of roads your terrain can handle. | ||
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+ | Mexico juarez 81km terrain had 7469 road features which caused virtual blocks crash. After global mapper 6m combine 4056 it still crashed. Finally after I cleanly reduced the features by deleting FCLASS roads to number I didn't write down (damn) and then 6m combine down to 1139 the crash was avoided. | ||
OSM shapefiles come with all kinds of backyard " | OSM shapefiles come with all kinds of backyard " | ||
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[[http:// | [[http:// | ||
[[http:// | [[http:// | ||
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arma3/terrain/road-shapefiles-real-world-data.1548168504.txt.gz · Last modified: 2019/01/22 14:48 by snakeman