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arma3:terrain:road-shape-mapview-size

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arma3:terrain:road-shape-mapview-size [2019/01/22 20:04] – moved page. snakemanarma3:terrain:road-shape-mapview-size [2024/08/02 19:06] (current) – links added. snakeman
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 ====== ArmA 3 Road Shape Mapview Size ====== ====== ArmA 3 Road Shape Mapview Size ======
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 +[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]]
  
 **Mapview road shape sizes by Ice.** **Mapview road shape sizes by Ice.**
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 </code> </code>
 Once you get past 6 it seems to turn the orange "main road" white so width is road texture width, an AIpathOffset is in game map width + plus where they drive An to make matters worse, AIpathOffset = 5 would make AI drive middle of a 10 width road. But it also makes you in game map road a thin line. Once you get past 6 it seems to turn the orange "main road" white so width is road texture width, an AIpathOffset is in game map width + plus where they drive An to make matters worse, AIpathOffset = 5 would make AI drive middle of a 10 width road. But it also makes you in game map road a thin line.
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arma3/terrain/road-shape-mapview-size.1548187491.txt.gz · Last modified: 2019/01/22 20:04 by snakeman

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