arma3:terrain:real-world-data-tutorial
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| arma3:terrain:real-world-data-tutorial [2020/06/30 21:44] – updated. snakeman | arma3:terrain:real-world-data-tutorial [2026/03/15 11:06] (current) – github links removed. snakeman | ||
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| ====== ArmA 3 Real World Data Terrain Tutorial ====== | ====== ArmA 3 Real World Data Terrain Tutorial ====== | ||
| - | **2020-07-01 Update** | + | [[https:// |
| + | |||
| + | **2026-03-01T00: | ||
| **How to create ArmA 3 terrain using real world data tutorial.** | **How to create ArmA 3 terrain using real world data tutorial.** | ||
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| ===== Place Names ===== | ===== Place Names ===== | ||
| - | Next is a bit tricky part... if you do not have Qt installed. We need to use [[https:// | + | Next is a bit tricky part... if you do not have Qt installed. We need to use PMC OSM Places CSV to HPP converter tool < |
| Start the tool and click QGIS button, browse to transformed_places.csv file and click open. In few seconds the arma3 config class names{} compatible text appears in the text box. | Start the tool and click QGIS button, browse to transformed_places.csv file and click open. In few seconds the arma3 config class names{} compatible text appears in the text box. | ||
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| ===== L3DT Background Image ===== | ===== L3DT Background Image ===== | ||
| - | _run_imagemagick_l3dt_8192_texture_map.bat is used to create L3DT texture map, a basically small image of satellite texture which is used as background when editing heightmap in L3DT. | + | _run_imagemagick_l3dt_8192_texture_map.bat is used to create |
| **_run_imagemagick_l3dt_8192_texture_map.bat** | **_run_imagemagick_l3dt_8192_texture_map.bat** | ||
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| Then we generate some objects according to OSM shapefiles. | Then we generate some objects according to OSM shapefiles. | ||
| - | Previously we already moved the TerrainProcessor directory into \tut\tut_austria_40km\source\ directory, so now we download and copy [[https:// | + | Previously we already moved the TerrainProcessor directory into \tut\tut_austria_40km\source\ directory, so now we download and copy PMC terrain processor TPP files (PMCTODO files are offline now, sorry). |
| Now you need to edit the TPP's a bit, they include mask linear task which only lists " | Now you need to edit the TPP's a bit, they include mask linear task which only lists " | ||
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| Run it once with the options it came with, see how many objects terrain processor created. In my case it was 107,000 objects which is nice round number 100k. | Run it once with the options it came with, see how many objects terrain processor created. In my case it was 107,000 objects which is nice round number 100k. | ||
| - | Arma3 terrains have limit of roughly 6-6.5 million objects | + | With the release of arma3 64bit version |
| + | |||
| + | Before 64bit binary release I used this formula: So lets calculate 6 / 0.107 == 56. This means we can add hectare density to 56 before running much over 6 million generated objects. | ||
| 50 hectare density for forests is okay-ish I guess. Lets try that first. | 50 hectare density for forests is okay-ish I guess. Lets try that first. | ||
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| ===== Template Libraries ===== | ===== Template Libraries ===== | ||
| - | First we need to download the [[https:// | + | First we need to download the PMC terrain builder templatelibs |
| Create \tut\tut_austria_40km\source\terrainbuilder\TemplateLibs\ directory, then copy the TML files there. | Create \tut\tut_austria_40km\source\terrainbuilder\TemplateLibs\ directory, then copy the TML files there. | ||
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| * Richie | * Richie | ||
| And everyone I forgot who helped in arma discord, your help made these pages possible, you should be proud of yourselves! | And everyone I forgot who helped in arma discord, your help made these pages possible, you should be proud of yourselves! | ||
| + | |||
arma3/terrain/real-world-data-tutorial.1593553466.txt.gz · Last modified: 2020/06/30 21:44 by snakeman
