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arma3:terrain:real-world-data-tutorial [2026/03/01 00:04] – updated. snakemanarma3:terrain:real-world-data-tutorial [2026/03/15 11:06] (current) – github links removed. snakeman
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 ===== Place Names ===== ===== Place Names =====
  
-Next is a bit tricky part... if you do not have Qt installed. We need to use [[https://github.com/SnakeManPMC/arma-3-OSM_Places_CSV2HPP|PMC OSM Places CSV to HPP converter tool]] <del>which we at the moment of writing this tutorial dont have binary EXE available for download, so you would have to compile that yourself in Qt. Sorry for that.</del> download [[https://pmc.editing.wiki/downloads/OSM_Places_CSV2HPP_v0.1.2.7z|OSM_Places_CSV2HPP_v0.1.2.7z]].+Next is a bit tricky part... if you do not have Qt installed. We need to use PMC OSM Places CSV to HPP converter tool <del>which we at the moment of writing this tutorial dont have binary EXE available for download, so you would have to compile that yourself in Qt. Sorry for that.</del> download [[https://pmc.editing.wiki/downloads/OSM_Places_CSV2HPP_v0.1.2.7z|OSM_Places_CSV2HPP_v0.1.2.7z]].
  
 Start the tool and click QGIS button, browse to transformed_places.csv file and click open. In few seconds the arma3 config class names{} compatible text appears in the text box. Start the tool and click QGIS button, browse to transformed_places.csv file and click open. In few seconds the arma3 config class names{} compatible text appears in the text box.
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 Then we generate some objects according to OSM shapefiles. Then we generate some objects according to OSM shapefiles.
  
-Previously we already moved the TerrainProcessor directory into \tut\tut_austria_40km\source\ directory, so now we download and copy [[https://github.com/SnakeManPMC/arma-3-terrain-processor-templates|PMC terrain processor TPP files from github]].+Previously we already moved the TerrainProcessor directory into \tut\tut_austria_40km\source\ directory, so now we download and copy PMC terrain processor TPP files (PMCTODO files are offline now, sorry).
  
 Now you need to edit the TPP's a bit, they include mask linear task which only lists "roads.shp" without a path, if you run the project it will crash terrain processor as it cannot find the shapefile. So we have to manually edit the path there. Now you need to edit the TPP's a bit, they include mask linear task which only lists "roads.shp" without a path, if you run the project it will crash terrain processor as it cannot find the shapefile. So we have to manually edit the path there.
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 ===== Template Libraries ===== ===== Template Libraries =====
  
-First we need to download the [[https://github.com/SnakeManPMC/arma-3-terrain-builder-TemplateLibs|PMC terrain builder templatelibs from github]].+First we need to download the PMC terrain builder templatelibs (PMCTODO files are offline, sorry).
  
 Create \tut\tut_austria_40km\source\terrainbuilder\TemplateLibs\ directory, then copy the TML files there. Create \tut\tut_austria_40km\source\terrainbuilder\TemplateLibs\ directory, then copy the TML files there.
arma3/terrain/real-world-data-tutorial.txt · Last modified: 2026/03/15 11:06 by snakeman