arma3:terrain:real-world-data-tutorial
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| arma3:terrain:real-world-data-tutorial [2026/03/01 00:04] – updated. snakeman | arma3:terrain:real-world-data-tutorial [2026/03/15 11:06] (current) – github links removed. snakeman | ||
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| ===== Place Names ===== | ===== Place Names ===== | ||
| - | Next is a bit tricky part... if you do not have Qt installed. We need to use [[https:// | + | Next is a bit tricky part... if you do not have Qt installed. We need to use PMC OSM Places CSV to HPP converter tool < |
| Start the tool and click QGIS button, browse to transformed_places.csv file and click open. In few seconds the arma3 config class names{} compatible text appears in the text box. | Start the tool and click QGIS button, browse to transformed_places.csv file and click open. In few seconds the arma3 config class names{} compatible text appears in the text box. | ||
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| Then we generate some objects according to OSM shapefiles. | Then we generate some objects according to OSM shapefiles. | ||
| - | Previously we already moved the TerrainProcessor directory into \tut\tut_austria_40km\source\ directory, so now we download and copy [[https:// | + | Previously we already moved the TerrainProcessor directory into \tut\tut_austria_40km\source\ directory, so now we download and copy PMC terrain processor TPP files (PMCTODO files are offline now, sorry). |
| Now you need to edit the TPP's a bit, they include mask linear task which only lists " | Now you need to edit the TPP's a bit, they include mask linear task which only lists " | ||
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| ===== Template Libraries ===== | ===== Template Libraries ===== | ||
| - | First we need to download the [[https:// | + | First we need to download the PMC terrain builder templatelibs |
| Create \tut\tut_austria_40km\source\terrainbuilder\TemplateLibs\ directory, then copy the TML files there. | Create \tut\tut_austria_40km\source\terrainbuilder\TemplateLibs\ directory, then copy the TML files there. | ||
arma3/terrain/real-world-data-tutorial.txt · Last modified: 2026/03/15 11:06 by snakeman
