arma3:terrain:qgis-real-world-data
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arma3:terrain:qgis-real-world-data [2017/01/29 23:11] – moved terra incognita and global mapper headers to their own pages. snakeman | arma3:terrain:qgis-real-world-data [2024/08/02 18:54] (current) – links added. snakeman | ||
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- | ====== | + | ====== |
- | This page is work in progress, **this is not a complete tutorial**. This is notes written down from our discord arma server # | + | [[https:// |
- | Please | + | How to get real world data through QGIS into terrain builder and arma3. See our main [[arma3:terrain: |
- | + | ||
- | btw you can scroll to bottom of this page to see last update time in lower right corner. | + | |
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Goal of this work in progress page is to learn how to get real world data for: | Goal of this work in progress page is to learn how to get real world data for: | ||
- | * terrain | + | * <del>terrain</ |
- | * satellite texture | + | * < |
* satellite mask | * satellite mask | ||
- | * roads | + | * <del>roads</ |
- | * vegetation | + | * <del>vegetation</ |
And process these through [[http:// | And process these through [[http:// | ||
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- | **I do not know if all of the above is possible, terrain is but mask? vegetation? No idea yet, I'm learning one step at the time.** | ||
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- | ====== Real World Terrain Data to ArmA 3 ====== | ||
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- | **HOWTO get real world terrain data into ArmA 3** | ||
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- | ====== Terrain Heightmap ====== | ||
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- | **ALOS World 3D - 30m data from opentopo.sdsc.edu** | ||
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- | Go to [[http:// | ||
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- | Use mouse wheel (middle button) to zoom in / out of the globe map, LMB and drag to move the map. | ||
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- | Once you have zoomed enough in to a smallish area, click " | ||
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- | In coordinates box, if you choose to do so, you can tick " | ||
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- | Once you are satisfied with your selection, scroll down to data output formats. Choose "Arc ASCII Grid" from the drop down. | ||
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- | On visualization untick " | ||
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- | Finally on job description box "Enter your e-mail address" | ||
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- | When fake email is in, click submit. | ||
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- | Once processing is done you get " | ||
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- | This download is always the same file name so **please be careful and unpack this file into a directory**, | ||
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- | You should be able to import the tar gunzip (.gz) file into QGIS, however you should unpack it first like explained above. You can save the heightmap from QGIS into TIF file format and then read the tif with L3DT. L3DT can then save the heightmap as ASCII grid or XYZ. | ||
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====== OpenStreetMap ====== | ====== OpenStreetMap ====== | ||
- | Once you have terrain loaded in QGIS, you can get streets / roads to show transparent on top of it. | + | Once you have terrain loaded in QGIS, you can get streets / roads to show transparent on top of it. This is just an image, not actual road shapefiles, see [[arma3: |
Use web -> openlayers plugin -> openstreetmap -> openstreetmap (heh yes twice). | Use web -> openlayers plugin -> openstreetmap -> openstreetmap (heh yes twice). | ||
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You can click the X button in layer panel on each layer to turn them on/off. | You can click the X button in layer panel on each layer to turn them on/off. | ||
+ | |||
+ | You should download [[http:// | ||
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Hydrra: Yeah, The plugin provides both sat image and street map. just make sure to separate the layer groups so it's easier to keep track of. | Hydrra: Yeah, The plugin provides both sat image and street map. just make sure to separate the layer groups so it's easier to keep track of. | ||
- | + | You should | |
- | ====== Convert Geodetic .ASC ====== | + | |
- | + | ||
- | Terrain Processor | + | |
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- | Source | + | |
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- | + | ||
- | ====== QGIS Print Composer ====== | + | |
- | + | ||
- | Print Composer will save an image of your current view. | + | |
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- | Open it by Project -> new print composer, or use CTRL-P | + | |
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- | Make it a square pare size, for example 100mm x 100mm. | + | |
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- | Select layout -> add map, drag a box around the white area. | + | |
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- | The view should look like your current QGIS main view, hide/show layers to get the view you want like google | + | |
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- | Item properties | + | |
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- | FinCenturion: | + | |
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- | FinCenturion: | + | |
- | FinCenturion: | + | |
- | FinCenturion: | + | |
- | FinCenturion: | + | |
- | + | ||
- | To save the image use composer -> export as image | + | |
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- | ====== | + | ====== QGIS Refactor Fields |
- | + | ||
- | See [[arma2: | + | |
- | + | ||
- | Or **Offline Map Maker** which is better version of **Universal Map Downloader** I think. | + | |
- | + | ||
- | This tutorial is supposed to be QGIS real world data... umm err yes but, heh :) | + | |
- | + | ||
- | Some comments from bis forum: | + | |
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- | While I [ZeroG] was using UMD myself at times I created my tutorial, I nowadays only use Global Mapper, as it allows you to download layers just the exact size of the map and you can export them just fitting on the square you defined, projected in UTM and automatically stitched together. Furthermore, | + | |
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- | For satellite images, I use "World Imagery" | + | |
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- | What I know find quite useful is "World Topographic Map", as the terrain features there are represented in one color and not so detailed like on satellite images, which means you can easily separate them and fill them with (Chernarus/ | + | |
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- | for a small terrain the world imagery is usefull, but with a bigger terrain size u run into trouble realy fast. as u encounter issue' | + | |
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- | you download your hight data here: | + | |
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- | http:// | + | |
- | + | ||
- | there u get your hight data and coords those coords u put into universal maps downloader to download satallite image. Global mapper only needs the .tiff file, coord info is embedded in the .tiff file. | + | |
- | + | ||
- | If you want to get geo-referenced images of any zoom level, with the GPS stuff in the file, use this program: http:// | + | |
- | + | ||
- | **Snake Man Offline Map Maker notes:** | + | |
- | + | ||
- | https:// | + | |
- | + | ||
- | latitude | + | |
- | longitude | + | |
- | + | ||
- | zoom level low number | + | |
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- | 01-04-17 when downloading, | + | |
- | + | ||
- | Not sure if zoom level 19 is too much, back in the arma2 terrain era I used universal maps downloader zoom level 17. not sure if the scale is better or perfect for arma terrains in general. | + | |
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- | Using Offline Map Maker' | + | |
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- | + | ||
- | ====== Easy Bing Maps Downloader ====== | + | |
- | + | ||
- | [6:12 AM] M1lkm8n: Easy Bing map downloader\\ | + | |
- | [6:14 AM] M1lkm8n: You just input the top left lat/long and bottom right lat/long and set you zoom level and go....it even stitches them together and georeferences | + | |
- | [6:15 AM] M1lkm8n: It's awesome in combination with global mapper | + | |
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- | There doesn' | + | |
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- | ====== Open Questions ====== | + | |
- | + | ||
- | Snake Man: ok when you choose area of terrain you want to download, do you just get " | + | |
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- | + | ||
- | ====== Misc Notes ====== | + | |
- | + | ||
- | **QGIS** | + | |
- | + | ||
- | [4:09 PM] NigeyS: oo reproject and transform... yeah thats gonna give me a headache\\ | + | |
- | [4:19 PM] FinCenturion: | + | |
- | [4:19 PM] FinCenturion: | + | |
- | [4:20 PM] NigeyS: atm i just need to get it into photoshop for the layer mask\\ | + | |
- | [4:21 PM] FinCenturion: | + | |
- | [4:22 PM] FinCenturion: | + | |
- | [4:22 PM] FinCenturion: | + | |
- | [4:22 PM] FinCenturion: | + | |
- | [4:23 PM] FinCenturion: | + | |
- | [4:23 PM] FinCenturion: | + | |
- | [4:24 PM] FinCenturion: | + | |
- | [4:24 PM] FinCenturion: | + | |
- | [4:25 PM] FinCenturion: | + | |
- | [4:26 PM] NigeyS: that' | + | |
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- | **OpenStreetMaps Shape Files** | + | |
- | + | ||
- | The .shp and the .osm packages are " | + | |
- | However, you' | + | OSM place names data sometimes |
- | You'll find that the .osm's seem to consist of all the shapefiles muddled together on a single layer... However, all the individual shapes are carrying | + | In processing toolbox search for " |
- | Most GIS programs, GM included, have a " | + | When reorder is OK then just click run button |
- | Keep doing that and you can extract a whole bunch of useful layers from lakes & rivers, thru roads, vegetation areas, agricultural areas, etc, etc... with OSM it's all down to luck as far as coverage and quality is concerned, but most times you should be able to acquire some useable stuff, and save a considerable amount of time.... |
arma3/terrain/qgis-real-world-data.1485731490.txt.gz · Last modified: 2017/01/29 23:11 (external edit)