arma3:terrain:pgw-world-file
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| arma3:terrain:pgw-world-file [2019/01/28 18:55] – created initial page. snakeman | arma3:terrain:pgw-world-file [2024/07/26 04:44] (current) – link added. snakeman | ||
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| ====== PGW World File ====== | ====== PGW World File ====== | ||
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| + | [[https:// | ||
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| + | See also [[arma3: | ||
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| + | **2020-01-01** | ||
| [[https:// | [[https:// | ||
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| First and fourth lines is meters per pixel (dunno why fourth is negative), last two lines are the terrain builder coordinates. | First and fourth lines is meters per pixel (dunno why fourth is negative), last two lines are the terrain builder coordinates. | ||
| - | You can also create PGW files manually in proper text editor for example if you import L3DT or other source satellite tiles. | + | You can also create PGW files manually in proper text editor for example if you import |
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| + | // | ||
| - | 2019-01-20 This worked OK with 40960 resolution satellite on 4 x 4 tiles, but did not work on 5120 or 81920 resolution satellites for some odd reason. | + | Terrain builder writes PGW file when exporting shapes to imagery. |
arma3/terrain/pgw-world-file.1548701729.txt.gz · Last modified: 2019/01/28 18:55 by snakeman
