PMC websites shut down September 13th 2025 unless yearly web hosting fees are paid. Please Support PMC to help keep these websites online.

Enjoyed or found this pages content useful, please Support PMC to help me keep this web page online beyond september 13th 2025 when yearly web hosting fees are due.

User Tools

Site Tools


arma3:terrain:openstreetmap-areas-for-object-placement

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
arma3:terrain:openstreetmap-areas-for-object-placement [2017/09/01 07:56] – added allotments. snakemanarma3:terrain:openstreetmap-areas-for-object-placement [2024/08/02 18:50] (current) – links added. snakeman
Line 1: Line 1:
-====== OpenStreetMap Areas for Object Placement ======+====== ArmA 3 OpenStreetMap Areas for Object Placement ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]]
  
 Howto use OpenStreetMap (OSM) shapefile areas to place objects automatically with [[arma3:tools:terrain-processor|terrain processor]] (TP). Howto use OpenStreetMap (OSM) shapefile areas to place objects automatically with [[arma3:tools:terrain-processor|terrain processor]] (TP).
Line 189: Line 191:
 | Rocks | quarry | | Rocks | quarry |
 Please note that if you place buildings with area shapefiles using TP area random feature, it doesn't look very nice, real populated places object placement is always done by hand :-o Please note that if you place buildings with area shapefiles using TP area random feature, it doesn't look very nice, real populated places object placement is always done by hand :-o
 +
arma3/terrain/openstreetmap-areas-for-object-placement.1504252578.txt.gz · Last modified: 2017/09/01 07:56 by snakeman