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arma3:terrain:openstreetmap-areas-for-object-placement

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arma3:terrain:openstreetmap-areas-for-object-placement [2017/09/01 07:56] – added allotments. snakemanarma3:terrain:openstreetmap-areas-for-object-placement [2024/08/02 18:50] (current) – links added. snakeman
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-====== OpenStreetMap Areas for Object Placement ======+====== ArmA 3 OpenStreetMap Areas for Object Placement ====== 
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 +[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]]
  
 Howto use OpenStreetMap (OSM) shapefile areas to place objects automatically with [[arma3:tools:terrain-processor|terrain processor]] (TP). Howto use OpenStreetMap (OSM) shapefile areas to place objects automatically with [[arma3:tools:terrain-processor|terrain processor]] (TP).
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 | Rocks | quarry | | Rocks | quarry |
 Please note that if you place buildings with area shapefiles using TP area random feature, it doesn't look very nice, real populated places object placement is always done by hand :-o Please note that if you place buildings with area shapefiles using TP area random feature, it doesn't look very nice, real populated places object placement is always done by hand :-o
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arma3/terrain/openstreetmap-areas-for-object-placement.1504252578.txt.gz · Last modified: 2017/09/01 07:56 by snakeman