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arma3:terrain:multiple-mapframes

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arma3:terrain:multiple-mapframes [2017/02/02 13:00] – created multiple-mapframes initial page. snakemanarma3:terrain:multiple-mapframes [2024/08/02 18:45] (current) – links added. snakeman
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-====== Multiple Mapframes ======+====== ArmA 3 Multiple Mapframes ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]]
  
 **Setting up your ArmA 3 Terrain Builder project for multiple mapframes** by M1lkm8n. **Setting up your ArmA 3 Terrain Builder project for multiple mapframes** by M1lkm8n.
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 Directories mapframe properties -> location -> output root folder, this is Mapframe_BL, BR, TL or TR directories where layers are saved (layers is needed only if you use buldozer). Directories mapframe properties -> location -> output root folder, this is Mapframe_BL, BR, TL or TR directories where layers are saved (layers is needed only if you use buldozer).
  
-Final fift mapframe is the big one, full size, that contains all the four smaller ones. This is the terrains real size and specs then. Directory mapframe properties -> location -> output root folder, this is the real terrain addon dir, the final product directory.+Final fifth mapframe is the big one, full size, that contains all the four smaller ones. This is the terrains real size and specs then. Directory mapframe properties -> location -> output root folder, this is the real terrain addon dir, the final product directory.
  
 **Mapframe Properties** **Mapframe Properties**
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 Naming mapframes is good idea so you can easily tell them apart, same bottom left, bottom right, top left, top right and then the "full" or whatever you wish to call it, perhaps just your actual terrain name. Naming mapframes is good idea so you can easily tell them apart, same bottom left, bottom right, top left, top right and then the "full" or whatever you wish to call it, perhaps just your actual terrain name.
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 +**Note**
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 +You can import the full terrain / satellite texture / satellite mask and export out the smaller sizes with terrain builders mapframes. Make any edits and re-import the smaller pieces... you would need to make sure they are higher on the layers list then the originals because the first one in the list gets preference.
  
  
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 Editing the edges seamlessly will be tricky for satellites and also for heightmap if you do any edits in terrain builder. Editing the edges seamlessly will be tricky for satellites and also for heightmap if you do any edits in terrain builder.
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arma3/terrain/multiple-mapframes.1486040426.txt.gz · Last modified: 2017/02/02 13:00 (external edit)