arma3:terrain:multiple-mapframes
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| arma3:terrain:multiple-mapframes [2017/02/02 13:00] – created multiple-mapframes initial page. snakeman | arma3:terrain:multiple-mapframes [2024/08/02 18:45] (current) – links added. snakeman | ||
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| - | ====== Multiple Mapframes ====== | + | ====== | 
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| + | [[https:// | ||
| **Setting up your ArmA 3 Terrain Builder project for multiple mapframes** by M1lkm8n. | **Setting up your ArmA 3 Terrain Builder project for multiple mapframes** by M1lkm8n. | ||
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| Directories mapframe properties -> location -> output root folder, this is Mapframe_BL, | Directories mapframe properties -> location -> output root folder, this is Mapframe_BL, | ||
| - | Final fift mapframe is the big one, full size, that contains all the four smaller ones. This is the terrains real size and specs then. Directory mapframe properties -> location -> output root folder, this is the real terrain addon dir, the final product directory. | + | Final fifth mapframe is the big one, full size, that contains all the four smaller ones. This is the terrains real size and specs then. Directory mapframe properties -> location -> output root folder, this is the real terrain addon dir, the final product directory. | 
| **Mapframe Properties** | **Mapframe Properties** | ||
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| Naming mapframes is good idea so you can easily tell them apart, same bottom left, bottom right, top left, top right and then the " | Naming mapframes is good idea so you can easily tell them apart, same bottom left, bottom right, top left, top right and then the " | ||
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| + | **Note** | ||
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| + | You can import the full terrain / satellite texture / satellite mask and export out the smaller sizes with terrain builders mapframes. Make any edits and re-import the smaller pieces... you would need to make sure they are higher on the layers list then the originals because the first one in the list gets preference. | ||
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| Editing the edges seamlessly will be tricky for satellites and also for heightmap if you do any edits in terrain builder. | Editing the edges seamlessly will be tricky for satellites and also for heightmap if you do any edits in terrain builder. | ||
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arma3/terrain/multiple-mapframes.1486040426.txt.gz · Last modified: 2017/02/02 13:00 (external edit)
                
                